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0
votes
Fixed

[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...

Shuriken

-

Jan 21, 2016

-

Version/s: 5.3.1p1

Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip) 2. Open scene main. 3. Drag ... Read more

0
votes
Fixed

Some players have duplicate machine IDs on Windows

Windows

-

May 27, 2021

-

Version/s: 2018.4, 2019.4, 2020.3, 2020.3.6f1, 2021.1, 2021.2

Fixed in 2021.2.0b10, 2021.1.19f1, 2020.3.17f1 and 2019.4.30f1. Read more

0
votes
Fixed

Platform settings are added to texture .meta file when the Editor is closed

-

Dec 12, 2022

-

Version/s: 2020.3.42f1, 2021.3.15f1, 2022.2.0f1, 2023.1.0a22, 2023.2.0a1

Steps to reproduce: 1. Open the “Project” project in any but standalone platform 2. Select one of the textures in Assets/Placehold... Read more

2
votes
Fixed

OnSceneGUI is not being called when using a certain layout

Scene/Game View

-

Jun 02, 2021

-

Version/s: 2021.1.7f1, 2021.1.15f1

Reproduction steps: 1. Create a new project 2. After Editor loads shut it down completely 3. Open project root and navigate to Libra... Read more

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

-

Jan 13, 2016

-

Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more

0
votes
Won't Fix

Disabled Image Component forever stays in m_TrackedTexturelessImages lis...

-

Feb 24, 2023

-

Version/s: 2021.3.18f1

How to reproduce: 1. Open the user-attached project SpriteBug 2. Open the SampleScene 3. In the toolbar click TEST → PackContentI... Read more

0
votes
Fixed

[Backport] Memory Profiler throws object lock exceptions when capturing ...

-

May 24, 2022

-

Version/s: 2021.3.3f1, 2022.1.1f1

No description entered in Cloud incident. Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

-

Feb 27, 2015

-

Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

1
votes
Fixed

PhysicMaterials missing from Standard Assets

Standard Assets

-

Mar 27, 2015

-

Version/s:

Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this ... Read more

0
votes
Fixed

2D objects that are flipped on the X or on the Y axis don't get highligh...

Scene/Game View

-

Jun 24, 2021

-

Version/s: 2018.4, 2019.4, 2020.2.5f1, 2020.3, 2021.1

How to reproduce: 1. Open the attached '1345564.zip' project 2. Open the SampleScene 3. In the search field of the Hierarchy enter '... Read more

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