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[Android] VideoPlayer does not resume playing when the app has recovered...
Steps to reproduce:1. Open the attached “builds” project2. Build And Run the project on the device3. Press the “Increase” button 2 t... Read more
Text in Connect window is too small and very hard to read
See ElvisAlistar text in Organisation: http://i.imgur.com/dvlwEQ7.png Read more
Error "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" on importi...
What happenedError "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" appears on importing this image file (Star_particle.tga)-... Read more
[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...
Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip)2. Open scene main.3. Drag and... Read more
"The layout could not be fully loaded" warning thrown in the Console win...
Steps to reproduce:1. Create a new Unity project using 2D Mobile or 3D Mobile Template2. Observe Console window Actual results: "The... Read more
Package Manager does not show the "install" button when it is docked in ...
How to reproduce:1. Create a new project2. Open the Package Manager Window3. Open the “Unity Registry“ in the Package Manager4. Dock... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
Brush picking dropdown occupies the whole window when Tile Palette is do...
How to reproduce:1. Import the "Dragon Crasher" sample into the Unity2. In the project window navigate to Assets -> Tilemaps ->... Read more
The Self-Collision and Inter-Collision on a cloth is still applied when ...
How to reproduce:1. Open the “ClothIssueRepro“ project2. Open the “SampleScene“3. Open the “Plane2“ GameObject in the Inspector4. Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class