Search Issue Tracker
[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...
Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip) 2. Open scene main. 3. Drag ... Read more
Some players have duplicate machine IDs on Windows
Fixed in 2021.2.0b10, 2021.1.19f1, 2020.3.17f1 and 2019.4.30f1. Read more
Platform settings are added to texture .meta file when the Editor is closed
Steps to reproduce: 1. Open the “Project” project in any but standalone platform 2. Select one of the textures in Assets/Placehold... Read more
OnSceneGUI is not being called when using a certain layout
Reproduction steps: 1. Create a new project 2. After Editor loads shut it down completely 3. Open project root and navigate to Libra... Read more
Input.GetJoystickNames() returns an empty array when using an MFI contro...
How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more
Disabled Image Component forever stays in m_TrackedTexturelessImages lis...
How to reproduce: 1. Open the user-attached project SpriteBug 2. Open the SampleScene 3. In the toolbar click TEST → PackContentI... Read more
[Backport] Memory Profiler throws object lock exceptions when capturing ...
No description entered in Cloud incident. Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this ... Read more
2D objects that are flipped on the X or on the Y axis don't get highligh...
How to reproduce: 1. Open the attached '1345564.zip' project 2. Open the SampleScene 3. In the search field of the Hierarchy enter '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Element name is not updated when clicking on a different element after entering name in the Inspector
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode