Search Issue Tracker
Active
Votes
0
Found in
6000.0.10f1
Issue ID
UUM-75202
Regression
Yes
Brush picking dropdown occupies the whole window when Tile Palette is docked and narrowed down
How to reproduce:
1. Import the "Dragon Crasher" sample into the Unity
2. In the project window navigate to Assets -> Tilemaps -> _Palettes
3. In the Scene view click "Open Tile Palette"
4. Make sure the Tile Palette window is docked
5. Minimize the width of the window to its minimum size
6. Observe the window
Expected results: All controls are visible and can be accessed in the window
Actual results: Brush picking dropdown takes the whole space
Reproducible with: 6000.0.5f1, 6000.0.10f1
Not reproducible with: 2021.3.40f1, 2022.3.36f1, 6000.0.4f1
Reproducible on: macOS 14.5 Sonoma (Apple Silicon), Windows 10 (22H2)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup
Add comment