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Fixed
Fixed in 2022.3.50f1, 6000.0.22f1
Votes
0
Found in
2021.3.43f1
2022.3.44f1
6000.0.17f1
Issue ID
UUM-78851
Regression
No
The Self-Collision and Inter-Collision on a cloth is still applied when the Self-Collision and Inter-Collision checkbox is un-ticked and the Self-Collision Distance is non-zero
How to reproduce:
1. Open the “ClothIssueRepro“ project
2. Open the “SampleScene“
3. Open the “Plane2“ GameObject in the Inspector
4. Select the Self Collision and Intercollision button in the Cloth inspector
5. Select all of the vertexes and tick the Self-Collision and Inter-Collision checkbox
6. Set the Self-Collision Distance to a non-zero value
7. Select all of the vertexes and un-tick the Self-Collision and Inter-Collision checkbox
8. Enter the Play Mode
9. Observe the Scene view
Expected result: The Self-Collision and Inter-Collision is not applied
Actual result: The Self-Collision and Inter-Collision is still applied
Reproducible with: 2021.3.43f1, 2022.3.44f1, 6000.0.17f1
Reproducible on: macOS 14.5 (Intel), Windows 10 (User’s)
Not reproducible on: No other environments tested
Workaround: Set the Self-Collision Distance to zero before un-ticking the Self-Collision and Inter-Collision checkbox
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