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NullReferenceException error is thrown when pressing up/down arrow key i...
How to reproduce:1. Create a new project2. Make sure your Project window is set to "One Column Layout" style3. Enter and exit the Pl... Read more
[MacOS] Wrong Refresh Rate is returned on Mac with changeable Refresh Ra...
How to reproduce:1. Download and open project 'refreshRate.zip'2. Open scene 'SampleScene'3. Enter Play Mode4. Observe Console outpu... Read more
Editor crashes on genTangSpace when importing .FBX file
Reproduction steps:1. Create a new project2. Import the user's attached "Merged_Clothes2.fbx" file-- Observe the crash Reproducible ... Read more
Shadows are rendered only for one of the batches when calling DrawMeshIn...
Reproduction steps:1. Open the user's attached "Demos-DrawMeshInstancedIndirect.zip" project2. Load "InstanceIndirectShadowsIssue" s... Read more
Unused prefab data not being cleaned when removing script through override
Reproduction steps:1. Create new project and import Script22. Create an empty Gameobject and add the Script2 component3. Make the Sc... Read more
UnityEvent removes 'set_' from method name when selecting methods in the...
How to reproduce:1. Open the attached '1281399.zip' project2. Open the 'SampleScene' Scene3. In the Hierarchy window select 'Canvas'... Read more
[URP] Shadows of GameObjects rendered by Linear Renderer flickers when a...
How to reproduce:1. Open the attached project "1270731.zip"2. Open the "Test" Scene3. Enter the Play Mode4. Look around in the Game ... Read more
[XR] ParticleSystem.ScheduleGeometryJobs takes up to ~60% of time when u...
Reproduction steps:1. Open the attached project ("Heat sources PoC.zip")2. Open "Handheld Test"3. Open Profiler window4. Enter Play ... Read more
[Android] Caching.ready takes significantly longer when opening the app ...
Reproduction steps:1. Download and open the submitted project "CachingTest.zip"2. Build and run on Android3. Press "Fill Cache" and ... Read more
Invalid arithmetic in compute shader when multiplying with uint value
Reproduction steps:1. Open the user's attached project2. Select DEBUG/Dispatch shader3. Observe the Console window Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked