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"Dedicated Server support for Windows is not installed" error in Build S...
Reproduction steps:1. Open new Unity project2. In Build Settings window, select "Dedicated Server" Platform3. Observe error under "A... Read more
Win Vulkan crashes when exiting play with a scene which is using UAV
Steps:1. Open attached project (VulkanCrash.zip)2. Open UAVInShader scene3. Hit play4. Exit play5. Crash ========== OUTPUTTING STACK... Read more
[Linux] Assets cannot be dragged to the Scene
How to reproduce:1. Create new project2. Create new Cube object3. Make it a prefab4. Drag prefab from Project tab to Scene Expected ... Read more
INSTALL_PARSE_FAILED_MANIFEST_MALFORMED errors are thrown when trying to...
To reproduce:1. In any project, Android Other settings, Select 31 as a target API level (currently only available in 2021.2). Other ... Read more
Moved Scenes are greyed out in the "File > Open Recent Scene"
How to reproduce:1. Open the attached “SceneBug.zip” project2. Open Scenes “1”, “2”, ”3”3. In the Project window move scenes “1”, “2... Read more
[Windows] Can't drag files into Project window
Reproduction steps:1. Open new Unity project2. Attempt to drag and drop an external file into the Project window Expected result: Yo... Read more
TypeCache.GetTypesDerivedFrom function returns duplicate types when deri...
Steps to reproduce:1. Open the users' attached project2. Press Bug > Reproduce3. Observe the console window Expected result: 'Cod... Read more
Crash with _sigtramp when recreating .mp4 asset using the H264EncoderAtt...
How to reproduce:1. Open the attached project from "advanced-encoder-options-audioVideoFoundation.zip"2. Open Scene "SampleScene"3. ... Read more
[WebGL] Audio in Player gets distorted, plays wrong tracks
Steps to reproduce:1. Open the user attached project2. Enter Play Mode and play a bit (notice how it sounds), then exit Play Mode3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
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- A wrong log file is attached when project is launched with a "-logFile" command line argument