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Bolt Collab prefab bug
Original Issue - Marked as Unity bug ---- This is an issue which I've come to notice recently regarding Bolt and Unity Collab. Whene... Read more
Macro assignments and object variables reset on object instantiation
Original Issue ---- <p>Using Bolt 1.4.0f7 and Unity 2018.1.9f1</p><p>When instantiating a clone of a prefab into a... Read more
Bolt and Ludiq both take a lot of time when Editor changes state
<p>I&nbsp;made deep profiling and found when I play the game or chane something is scripts Unity Editor reloads its app do... Read more
GetBool is not allowed to be called during serialization, call it from O...
Getting this error from my build machine when building for Android. Anything I can/should do here? {code:java}build 03-Jan-2018 11:5... Read more
Custom event string not working
Original Issue - Needs more information. ---- The event on the right (ToSetSlotInstanceUI) don't work, but if I change the string to... Read more
Nested for loop overshoots last index
Original Issue - Needs more information ---- Read more
Import Bolt package into a project that has no packages/modules produces...
When I import the Bolt package into a project that has no packages/modules imported I get an error because Bolt needs UGUI.Also, the... Read more
Main Camera's transform.position does not get updated when using Virtual...
How to reproduce:1. Open the attached "CameraPositionIssue" project2. Open Scenes/SampleScene3. Open Main Camera's Inspector window ... Read more
[macOS]Hinge Joint with Mesh Collider causes a crash on a specific proje...
Steps to reproduce:1. Open user's attached project "UnityMeshColliderCrashTest.zip"2. Navigate to CustomAssets/Scenes and open AutoR... Read more
Collapse to macro causes error
Original Issue ---- I made the macro manually and it worked fine, it just refused to make this macro from Collapse: https://gfycat.c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code