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Problems with upgrading project with Substance material from 4.x directl...
What happened The original project is made with Unity 4.1.0f1 - (1 case) -- when I opening it in 4.1 and then 4.3 and then in 5.0 an... Read more
[Android] Event.KeyboardEvent is returning the numeric modifier when usi...
Reproduction steps: 1. Open the attached "UITKTextFieldMobileUsingExternalKeyboard.zip" project 2. Build and Run for Android 3. Conn... Read more
[iOS] "Command buffer is aborted" error is thrown when using DXC compiler
Reproduction steps: 1. Download and open "ShaderDXCBug.zip" project 2. Build the project for iOS 3. Observe the Xcode console Expec... Read more
No error or warning thrown when compiling a shader with a comma instead ...
Reproduction steps: 1. Open the attached project "1415608.zip" 2. Open "SampleScene" 3. Edit line 43 of NewSurfaceShader.shader to ... Read more
Re-loading DLLs takes a lot more time compared to Unity 4
Re-loading dlls in unity 5* takes about ~6x times more time, then in 4* unity version. 1. Open project "Dll Reload Problem" (Attach... Read more
Editor freezes when entering the Play Mode if Remote Config package is i...
Reproduction steps: 1. Open the “Rift Wars“ project 2. Open the Package Manager and observe that the “Remote Config” package is in... Read more
Transition from sub-state machine (created at the top level) is connecte...
In the top level of a state machine, we create a transition from the sub-state-machine to a top-level state. Entering the sub stat... Read more
Need better user awareness when using LDA with duplicated scenes
*Steps to repro:* # Open the attached project and SampleScene scene; # Unpack the Directional light prefab; # Save a scene to ... Read more
Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached. 2. Open and play the "TestScene" ... Read more
NetworkTransform doesnt sync CharacterController rotation
NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more
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