Search Issue Tracker
Unity crashes when text serializing a field named "Base"
Steps:1) Create a new Unity project1a) Go to Editor settings, change Serialization Mode to "Force Text"2) Save the scene, name it an... Read more
All iOS builds crash on launch on older devices
All iOS builds crash on launch on older devices To reproduce:1) Download and open project2) build and run for iOS3) try running on o... Read more
[Animator] Dragging animator to other project causes exceptions
Steps to reproduce this bug: 1. Open new project ('project1')2. Create animator controller3. Open another project ('project2')4. Dra... Read more
UnityPreload crashes with a long property name
The editor crashes when opening a scene file. The following conditions must be met: - Asset Serialization Mode is set to “Force Text... Read more
[iOS] App crashes due to unaligned memory access on 4.6.1p5 (EXC_ARM_DA_...
To reproduce:1) Download and open project2) Build and run on iOS3) In project settings select App Icons Source -> Don't use asset... Read more
Raycasters sorting doesn't match Canvas sorting
uGUI: Raycasters sorting doesn't match Canvas sorting (4.6.1p5) PROBLEM When you have 2 Canvas with 'Screen Space - Overlay' render ... Read more
Material color doesn't change through script after removing animator dur...
To reproduce:1. Open attached project2. Open dwd scene3. Press play4. Press "delete the animator", animation will stop5. Press "chan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class