Search Issue Tracker
Shadows are rendered behind a Mesh when its Shader is Unlit, and the Ren...
How to reproduce:1. Open the user's attached "bake_alpha" project2. Open the "bake" Scene3. Open the "Window -> Rendering -> L... Read more
Editor crashes when multi-selecting a Prefab that has 64 or less Materia...
Reproduction steps:1. Open the user attached "My project (69).zip" project2. In the Project Browser multi-select Prefabs "Cube (1)" ... Read more
[M1] Player crashes when the project is built twice and the .app file is...
Reproduction steps:1. Open the attached project2. Build and run the project3. Build and run the project again, replacing the .app fi... Read more
Elements in the Lighting window is not fully visible if the Lighting win...
How to reproduce:1. Create a new project2. Open the Lighting window (Window > Rendering > Lighting)3. Dock the Lighting window... Read more
[Android] Video Player randomly stops playing when device is running And...
How to reproduce:1. Download the attached project '1410116.zip'2. Build and Run on Android3. When game launches press 'Play'4. Obser... Read more
The “Recompile After Finished Playing” option is missing when choosing t...
Reproduction steps:1. Open any Unity project2. Open the Preferences window3. Observe the available “Script Changes While Playing” op... Read more
Crash on __pthread_kill when editing prefabs
Reproduction steps:1. Open the user’s project2. In the Hierarchy window expand Example assets and select Props3. Select the Text Inp... Read more
The Editor crashes when loading a scene
Reproduction steps:1. Open the user's attached project2. Open Assets\JTRP_Samples\SampleScenes\StyleTransferSample.unity Expected re... Read more
Shader Compiler crashes when calling ComputeShader.GetKernelThreadGroupS...
How to reproduce:1. Open the attached project "bug-compute-shader-nographics.zip" to generate the "Library" folder and then close th... Read more
A serialized by reference field is not overwritten when the class is des...
How to reproduce:1. Open the attached project ("1415941_repro.zip")2. Run Test -> Test in the menu bar Expected result: "True" lo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes