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0
votes
Fixed

Script components disappear from a prefab's Inspector window when recomp...

Scene Management

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Mar 19, 2021

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Version/s: 2019.3.15f1, 2019.4, 2019.4.23f1, 2020.2

Reproduction steps:1. Open the user's attached project "PrefabsHello.zip"2. In the Project window select "PrefabA" prefab3. Notice t... Read more

0
votes
Fixed

Performance regression when baking light probes with a light cookie in t...

Progressive Lightmapper

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Mar 22, 2021

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Version/s: 2020.1.0a22

Introduced by https://ono.unity3d.com/unity/unity/pull-request/99050//lighting/plm/lightcookies OpenCLCommonBuffers::PrepareLightCoo... Read more

1
votes
Fixed

[iOS] Unable to combine the last input character in Text Input Field whe...

Input

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Mar 15, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Download and open the attached "TestInputField.zip" project2. Build and deploy the project to iOS3. Type in "랄... Read more

0
votes
Third Party Issue

Unity crashed when importing .skp file

Asset - Importers

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Mar 17, 2021

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Version/s: 2018.4, 2019.4, 2019.4.19f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open the attached "1322308skpCrash.zip" project2. Go to Assets => Import New Asset... and select the "13223... Read more

0
votes
Third Party Issue

[iOS] The result of Shader ceil differs between devices

Metal

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Dec 14, 2020

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Version/s: 2018.4, 2019.4, 2020.2, 2021.1, 2021.1.0a9, 2021.2

Reproduction steps:1. Download and open the attached "Issue2021" project2. Deploy and build the project to iOS3. Observe the device ... Read more

0
votes
Fixed

Texture Importer Max Size for Standalone build is not correctly overridden

Texture

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Mar 09, 2021

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Version/s: 2020.2.0b9, 2020.2.6f1, 2021.2.0a1

Reproduction steps:1. Open the user's attached project2. In the Project window, select TooBigTexture asset and observe that Max Size... Read more

0
votes
Fixed

[Graphics] Possible to crash Unity with a stale/disposed GraphicsBuffer ...

Graphics - LowLevel

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Mar 22, 2021

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Version/s:

It is possible to crash Unity if you create a graphics CommandBuffer that references a GraphicsBuffer or a ComputeBuffer, dispose th... Read more

0
votes
Duplicate

Subsystem XRTextureDescriptor with native ptr causes infinite reload whe...

Mono

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Mar 03, 2021

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Version/s: 2020.2.6f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open user attached project2. Open Assets\StartStopSubsystems\StartStop3. Enter Playmode4. Click Button in bott... Read more

0
votes
Fixed

LayerMask ignores custom tooltips and labels in the Inspector when using...

IMGUI

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Mar 21, 2021

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Version/s: 2021.1.0a2, 2021.1.0b12, 2021.2

How to reproduce:1. Open the user's attached project2. Open the 'LayerMaskBug' Scene3. In the Hierarchy select the 'LayerMask Test'4... Read more

0
votes
Fixed

Particle System Curve's point Time and Value info box clips when moved t...

Visual Effects - Legacy

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Mar 23, 2021

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Version/s: 2018.4, 2019.4, 2019.4.15f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Create a new project2. Create a Particle System in the Hierarchy window (Right-click -> Effects -> Particl... Read more

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