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Unity.VisualScripting.ConversionUtility.TryConvert<T> always returns false
Unity.VisualScripting.ConversionUtility.TryConvert<T>, even in the success branch, returns false. The method never seems to be able... Read more
Input Action is not recognized when manipulating Canvas Text using Visua...
How to reproduce: 1. Open the attached "1385308.zip" project 2. Open the "SampleScene" Scene found in the Assets folder 3. Press Pla... Read more
Const are stripped from IL2CPP builds
*STR:* * Add a Text to a scene (UI/Text) * On the Text GameObject add a ScriptMachine a create the graph like in SetText attachment ... Read more
Inline Node UI not appearing in correct position when node connected to ...
* *Reproducible on*: ** VS 1.7.0, develop, exact commit d1079a53fee2480af077b20a47c3bf39d3d7db10 (not exactly develop, but close)... Read more
Missing flow graph icon
When adding a flow graph node, the icon is missing. !image-2021-05-19-05-43-44-724.png! *Repro:* # open the fuzzy finder # Cl... Read more
[Linux] GUI Error appears in the console when creating graphs from the w...
*Reproducible on:* * VS version: 1.7.4 * Unity version: 2021.2.0b11 * Platform: Ubuntu 20.04.2 *Steps to Reproduce:* # Create a new... Read more
PropertyDrawer not detected/used for VisualScripting when not in Editor ...
Reproduction steps: 1. Open project “VSPropDraw” 2. Open the “VS” script graph through the Project Window 3. Select the Node 4. Obse... Read more
On Mac there is no option to cancel out of resetting VS editor preferen...
h3. Procedure: # Go into the Unity preferences and go into the Visual Scripting preferences. # Click on the Rest to Default button... Read more
[Visual Scripting] Flow arrows, input circles and Toolbar buttons are no...
Reproduction steps: 1. Open the attached "1394577.zip" project 2. Open Assets > New Script Graph 3. Observe Nodes Expected result: ... Read more
PlatformNotSupportedException: Operation is not supported on this platform.
(Easier repro steps): 1. Create this graph (or variant, just needs to use that *specific* String Concat node, using 4 objects, not 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP