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Won't Fix
Votes
0
Found in [Package]
1.7.5
1.7.6
Issue ID
UVSB-2088
Regression
No
PlatformNotSupportedException: Operation is not supported on this platform.
(Easier repro steps):
1. Create this graph (or variant, just needs to use that *specific* String Concat node, using 4 objects, not 4 strings):
!image-2022-03-21-14-55-39-688.png|width=441,height=388!
2. Enter play mode with that graph on a script machine
3. See error
(Old Repro steps)
How to reproduce:
1. Open attached project
2. Enter Play mode
3. Launch ball with holding space key
4. Wait for the ball to hit bottom bumper
5. Observe Console
Reproduced with: 2021.2.5f1, 2022.1.0b1 (1.7.6)
Note: Error originates from CollisionEvent script machine
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Resolution Note:
This is not a VS bug, but an issue with the underlying function call (String Concat that takes 4 objects). See details below.
String Concat has many overloads, so to be specific, we're referring to the overload that accepts 4 Object parameters. Full function specification is `System.String Concat(System.Object, System.Object, System.Object, System.Object, ...)`.
Unity currently uses .Net Framework 4.7.x in editor and various other versions in playmode and builds depending on platform runtime and runtime compatiblity mode. This function *is* defined in .Net Framework 4.7.x and .Net Framework 4.8 (https://docs.microsoft.com/en-us/dotnet/api/system.string.concat?view=netframework-4.8), but this function was added as a means to support backwards compatibliity and is not officially supported. In-fact, Microsoft added this call and explicitly throws this exception. See https://github.com/mono/mono/pull/10452.
In general: This call is not supported in IL2CPP platforms and it's not a good idea to set the API compatibility level to .net framework (older) for this.
We might spend some time figuring out if there's a good way for us to hide nodes that we know will have problems, but that is a separate issue (scalability and maintenance are problems here).
Future versions of VS with the new runtime will probably fix this issue for the most part, as we end up code-genning the relevant functions instead of using Reflection.