Search Issue Tracker
Inconsistent BURST test results when repeating tests
Reproduction steps:1. Download and open the attached "repro.zip" project2. Go to "Window" > "General" > "Test Runner"3. Double... Read more
Warning displayed in the Console when opening "Burst AOT Settings" in Pl...
Reproduction steps:1. Open the attached project “BurstAOTwarning“2. Enter Play mode3. Open Project Settings4. Select the "Burst AOT ... Read more
[IL2CPP] [Burst] Silent crash on Windows Standalone Build with Master co...
How to reproduce:1. Open the attached (Burst Compiler Repro Slim.zip) project2. Open the "Burst Test" Scene3. Build to Standalone Pl... Read more
[ECS][DOTS] Script re-compilation in Play mode causes "NullReferenceExce...
Reproduction steps:1. Open "Bouncy Ball I.zip" project2. Open any script (AreaAxisComposite.cs)3. Enter Play mode4. Write a trivial ... Read more
[Burst] Initializing FixedString with an Interpolated String with anothe...
How to reproduce:1. Open the attached project ("case 1305489.zip")2. Jobs > Burst > Enable Compilation (uncheck this)3. Enter ... Read more
[Linux] Burst requires libstdc++.so.6 with GLIBCXX_3.4.21 but CentOS 7 o...
How to reproduce:1. Open the attached project ('Burstlibstdc Test.zip')-- Observe the errors in the console (see the originally atta... Read more
[Burst] Crash on mono_domain_set when entering the Play Mode in a specif...
Reproduction steps:1. Open the attached “ReproProj” project2. Enter the Play Mode Expected result: The Play Mode is enteredActual re... Read more
NativeHashSet Capacity Accessor triggers exception when scheduled for jobs
Steps to reproduce:1. Open the attached user's project "JobsTest.zip"2. Open the "SampleScene.unity"3. Enter Play Mode4. Observe the... Read more
Burst does not auto-vectorize a method when the SinCos method is used
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Open the Burst Inspe... Read more
C# managed (reference) implementation of mm256_cvttps_epi32 maps to mm25...
How to reproduce:1. Make a new project2. Install Burst3. Make a call to the "X86.Avx.mm256_cvttps_epi32" function Expected results: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default