Search Issue Tracker
Active
Under Consideration for 1.8.X
Votes
0
Found in [Package]
1.8.19
Issue ID
BUR-2837
Regression
No
Burst does not finish compiling and leaks memory when the project is opened
How to reproduce:
1. Open the Task Manager
2. Open the “IN-96494.zip“ project
3. Click on the “Multiple Tasks (2)“ loading bar at the bottom-right corner of the Editor to open the Background Tasks window
4. Observe the Task Manager and the Background Tasks window
Expected result: Tasks finish loading, and task manager does not show any gradual increase in memory
Actual result: Multiple tasks do not finish loading, and the task manager shows gradually increasing memory
Reproducible in: 1.8.19 (2022.3.59f1, 6000.0.0f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- The Editor does not hang because the tasks are done asynchronously
- Reproducible only in the mentioned project
- It might take 5-10 minutes to see noticeable memory usage
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lights on Renderer Features break when rendering at lower resolution with "Forward+" Rendering Path
- [Android] High GPU usage is reported when the device is rotated into landscape orientation and the application is Vsync bound
- Aspect ratio toolbar doesn’t have tooltip to display contextual help or information when hovering over it
- Particle System isn't playing in Play Mode when it's out of view in Scene view, Simulation Space is set to "World", and Culling mode is set to "Pause and Catch-up"
- [Android] GameObject not rendered when rendering is performed with the help of "BatchRendererGroup"
Add comment