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Assigning the same variable to 2 RunSubgraph's fields throws errors and ...
*Steps to reproduce:* # Download and import the attached "Behavior Repro Subgraph Error.unitypackage" # Open "Parent" # Click ... Read more
SubGraphs do not inherit Self from parent graph
*Steps to reproduce:* # Download and import the attached "Behavior Repro Subgraph Self Null.unitypackage" # Open "scene" # Ent... Read more
Undo-Redo doesn't rebuild the graph asset if needed
*Steps to reproduce:* # Create a game object with a behavior agent component # Create a behavior graph and assign it to the agen... Read more
Allow queueing of event channels
*Steps to reproduce:* 1. Create a new Behavior graph and open it 2. From the blackboard, Create a new EventChannel (named = "Defau... Read more
Order of the Blackboard variable list in the Inspector window becomes un...
Reproduction steps: 1. Open the attached “IN-97775” project 2. Open the “TestGraph” in the Behavior Graph window 3. Reorder items... Read more
Prefabs lose runtime graph reference when deleting and regenerating the ...
*Steps to reproduce:* # Create game object with a behavior graph agent in the scene and assign a behavior graph to it # Make a p... Read more
Crash on SerializableManagedRefBackupGenerator::ExtractBackupFromInstanc...
How to reproduce: 1. Open the attached “IN-96254_BehaviorCrash.zip” project 2. Open the “BehaviorScene” 4. Enter Play Mode 5. Exit P... Read more
Some Behavior Graph text stays white when the Editor is in Light theme
How to reproduce: 1. Create and open a new project 2. Install the Unity Behavior package in the Package Manager 3. Create and ope... Read more
Setting enum variable does not always work
*Steps to reproduce:* # Create and open an empty project and install com.unity.behavior # Download and import the attached "repr... Read more
Errors are thrown when The Behavior Package Debug Mode is enabled and th...
How to reproduce: 1. Open the “BehaviorBug.zip“ project 2. Open the “509BewleyCt“ Scene 3. Enter Play Mode 4. Press the “Skip” a... Read more
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