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Vertex Displacement
I can't find any way to add offset for the vertex position, vertex displacement is very important for a lot of effects, please add i... Read more
[ShaderGraph]BlackboardProvider.cs uses int instead of float value by de...
Steps to reproduce:1. Create a new project2. Import ShaderGraph package 5.1.0 or 5.0.0.3. Wait for compilation to complete: Result: ... Read more
[ShaderGraph] You can connect nodes with output not applicable to the Ma...
You can connect nodes with output not applicable to the Master Node in the Sub-graph, but deleting that unapplicable node, creates "... Read more
[Shadergraph] [LWRP] Normal maps turns black when scaling up objects
Reproduction steps:1. Open the attached project.2. Open the 'SampleScene'.3. Select the 'Sphere' game object and change Transform Sc... Read more
[OSX] Shader Graph Master Node Preview is missing on Mac
How to reproduce:1. Create a new Project2. Import the LWRP and Shader Graph packages3. Create and open a new PBR Shader Graph4. Obse... Read more
URP shader with fallback becomes pink when using RenderPipeline and "" tags
How to reproduce:1. Open the attached project "aaaaMagenta.zip"2. Open the "SampleScene" Scene3. Open the Assets/FauxBlurURP.shader4... Read more
Dragging doesn't seem to work
Sub graphs cannot be dragged into the shader graph panel, In addition to properties as seen in this issue #346. Thus it appears drag... Read more
[ShaderGraph] Subgraph references not updating correctly
Something is wrong in the asset dependency system. SubgraphNode instances dont update correctly when the reference graph is updated.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default