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0
votes
Won't Fix

Deferred Job arrays don't work when cast to a NativeSlice

Package: Unity Native Collections

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Nov 18, 2022

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Version/s: 1.4.0 - Collections

Reproduction steps: 1. Open the attached project "Deferred_NativeSlice_Bug" 2. Enter Play mode 3. Observe the Console log 4. Ope... Read more

0
votes
In Progress

Error "SerializationException: Failed to deserialize Property=[Value] fo...

Package: Unity Native Collections

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Jan 06, 2023

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Version/s: 2.1.4 - Collections

How to reproduce: 1. Open the project "IN_22616" 2. Select one of the "_Edit_SubScene" SubScenes in Hierarchy 3. In the Inspector... Read more

1
votes
Fixed

ArgumentOutOfRangeException is thrown when using UnsafeList.InsertRangeW...

Package: Unity Native Collections

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Oct 22, 2021

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Version/s: 1.1.0

How to reproduce: 1. Open the attached project "UnsafeListInsert.zip" 2. Open "SampleScene" Scene 3. Enter Play mode 4. Open the Con... Read more

0
votes
Fixed

Unity crashes on calling dispose multiple times

Package: Unity Native Collections

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Oct 06, 2021

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Version/s: 2020.3, 2021.2, 2022.1, 2022.1.0a7

How to reproduce: 1. Open the attached "CrashBug.zip" user project 2. In the top bar menu click the "HERE" button 3. Click the "Cras... Read more

0
votes
Fixed

Array is not cleared when using UnsafeBitArray.Clear()

Package: Unity Native Collections

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Aug 18, 2021

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Version/s: 0.15.0-preview.21

How to reproduce: 1. Open the attached project (ArrayTest.zip) 2. Open scene Scenes/SampleScene 3. Press the Play button 4. Observe ... Read more

0
votes
Active

[IL2CPP] Collections error is thrown when building Addressables and targ...

Package: Unity Native Collections

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Jun 22, 2020

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Version/s: 0.5.2-preview.8

Reproduction steps: 1. Download and open the submitted project "collections-repro.zip" 2. Make sure that Il2CPP scripting backend is... Read more

0
votes
Fixed

[DOTS] Crash on tlsf_free when entering Play Mode and using NativeContai...

Package: Unity Native Collections

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Apr 07, 2020

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Version/s: 0.7.0-preview.2

How to reproduce: 1. Open user attached project "PersistentAllocatorCrashRepro.zip.zip" 2. Enter Play Mode Expected result: Editor ... Read more

0
votes
Won't Fix

Crash on ManagedTempMemScope::Allocate when a custom stack container is ...

Package: Unity Native Collections

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Apr 09, 2020

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Version/s: 2019.3, 2020.1, 2020.1.0b5, 2020.2

Reproduction steps: 1. Open user's attached project 2. Try closing the project --observe crash Reproducible with: 2019.3.11f1 (edit... Read more

0
votes
Fixed

Editor freezes when tryDequeue() is used after NativeQueue<T>ParallelWri...

Package: Unity Native Collections

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Aug 08, 2019

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Version/s: 0.0.9

How to reproduce: 1. Open attached project ("NativeQueue-Parallel-Enqueue-Leak.zip") 2. Enter GameView Actual result: Observe th... Read more

0
votes
Fixed

Using TryDequeue on an empty NativeQueue stops the queue from receiving ...

Package: Unity Native Collections

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Jul 31, 2019

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Version/s: 0.1.0

How to reproduce: 1. Open the attached "NativeQueue Test.zip" project 2. Open "SampleScene" 3. Enter Play mode and inspect the conso... Read more

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