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Deferred Job arrays don't work when cast to a NativeSlice
Reproduction steps:1. Open the attached project "Deferred_NativeSlice_Bug"2. Enter Play mode3. Observe the Console log4. Open EntryP... Read more
Crash on mono_jit_runtime_invoke when updating to Collections 1.2.4 and ...
Reproduction steps:1. Open the user’s attached project2. Open the Package Manager window and select the “Collections“ package3. Upda... Read more
NativeList with WriteOnly Attribute causes a memory leak when exiting Pl...
How to reproduce:1. Open the “MeshBreaker“ project2. Open the “SampleScene”3. Enter Play mode then exit Play mode and observe the Co... Read more
"There are 2 settings providers with the same name Preferences/Jobs in U...
Reproduction steps:1. Open the attached “repro-project“ project2. Observe the Console Expected result: No warnings are thrownActual ... Read more
"Burst error BC1091: External and internal calls are not allowed inside ...
How to reproduce:1. Open the attached project "Projjj.zip"2. Build the project Expected results: Build is successfulActual results: ... Read more
InvalidOperationException is thrown when using NativeList<T>.BinarySearch
How to reproduce:1. Open the user's attached project2. At the top of the Editor window, go to Issue -> BinarySearch3. Observe the... Read more
FixedString is formatted without braces when using AppendFormat
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Observe... Read more
Updating Collections package from 1.2.4 to current throws errors
Notes this issue does not occur on package updates 1.3.1 and above, but does occur on packages 1.2.4 and below. Create a new Unity p... Read more
Crash on block_remove when using a custom allocator and Native Collections
Reproduction steps:1. Open the attached “Allocator Crash Example” project2. Open “SampleScene”3. Enter Play Mode4. Observe the crash... Read more
Data corruption when adding the data from one NativeList<T> to the other...
How to reproduce:1. Open the “ReproNativeList“ project2. Open the “SampleScene”3. Add “TestTwo.cs“ to a GameObject4. Enter the Play ... Read more
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