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[Android Logcat] Logcat windows 'Failed to Load' when switching to a bui...
When you have the Capture Screen or Internal Log window open from the Android Logcat and switch to a build target that isn't Android... Read more
[Android Logcat] NullReferenceException is thrown when Maximize the "Tag...
On maximizing "Tag Control" window get close along with "NullReferenceException" is thrown when "Android Logcat" and "Tag Contol" wi... Read more
[Android Logcat] Blank input is accepted as Tag name in the "Tag Control...
Tag name is accepted as blank/empty space in the "Tag Control" window and it displays as a line separator in the "Tag List" when rig... Read more
[Android] Android Logcat disconnects when using filter with string "tag:"
How to reproduce:1. Open a new project2. Install Android Logcat package3. Press Play in the Editor4. Enter "tag:" in the Filter text... Read more
[Android] 'Android Logcat' throws 'The type or namespace name 'NUnit' co...
Repro steps:1. Create a new project2. Switch build target to Android3. Install the 'Android Logcat' package4. Remove the 'Test Frame... Read more
[Android] ADB Functionality leaks a pipe, causes too many open files error
How to repro:1. Open a new project using a Mac2. Install the Android Logcat package3. Open the Android Logcat window (Window -> A... Read more
[ChromeOS] Android Logcat doesn't detect any cores on AMD-9120C CPU Chro...
How to reproduce:1. Open a new Unity project2. Build and Run on a Chromebook3. Connect to Chromebook with Android Logcat4. Search fo... Read more
[Android] Logcat tags of Unity project name are truncated from start and...
How to reproduce:1. Open a new Unity project2. Build and Run it on any Android device3. Open the Android Logcat4. Search for the "Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject