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[Android Logcat] The editor window doesn't refresh properly when switchi...
The Android Logcat window doesn't seem to recognise when you switch between build targets properly. For example, if you start with ... Read more
[Android Logcat] Stacktrace Utility window fails to load when build targ...
If you have the Stacktrace Utility window open and switch the build target to something other than Android, the window will fail to ... Read more
[Android Logcat] Open terminal button is missing a tooltip
When hovering over the "Open terminal" button in the Android Logcat window, no tooltip will be displayed. 1. Open Unity 2. Open the... Read more
[Android Logcat] The editor locks up while connecting to a device via IP...
If you attempt to connect to a device via IP Address in the Android Logcat window then the entire editor will freeze during the proc... Read more
[Android Logcat] Using the keyboard to copy selected log entries always ...
If you select a log entry and copy it via the keyboard, the entire log will be put on the clipboard. Only the log entries you have s... Read more
[Android Logcat] Right clicking a log entry doesn't select it
When you right click in the logcat log, a context menu appears giving you actions to perform on the currently selected log entry. If... Read more
[Android Logcat] The Stacktrace Utility Window title is not user friendly
The Stacktrace Utility Window in the Android Logcat package does not have a user friendly title. The Window title currently reads: ... Read more
[Android Logcat] Column separators break when column order is changed
If you change the column layout in the Android Logcat editor window, the column separators will break and won't stay anchored to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Document gets stuck in the original state when the UI GameObject is disabled and re-enabled
- “AsyncGPUReadback - NativeArray does not have read/write access” error is thrown when using the AsyncGPUReadback:RequestIntoNativeArray after scheduling a job
- Editor freezes when entering the Play Mode after code changes
- [2D] Grid in tile palette window does not extend to edge of viewport
- Editor UI Text is displayed incorrectly or blank, and "Unable to load font face for [System Normal]." and other warnings are spammed when Editor Font is set to System Font and TMP Package is imported