Search Issue Tracker
Empty box displayed in "Target Density Distribution" field in Paint Deta...
Steps to reproduce: Create a new Unity project Install the Terrain Tools package Create a Terrain GameObject (Create > 3D > Te... Read more
[Terrain Tools] Using Terrain Split will automatically turn on Draw Inst...
When a user splits a Terrain object that has Draw Instanced turn off, the Draw Instanced setting will become checked. Repro Steps:1.... Read more
[Terrain Tools] Toolbox Utilities: Splitting terrain with heightmap reso...
When trying to split a terrain in which the heightmap is too small to divide itself into each individually split terrain you get gap... Read more
Seams are visible when creating Terrain using Import Heightmap
How to reproduce:1. Open project "Bug Report Island.zip"2. Open Terrain Toolbox window from Window > Terrain > Terrain Toolbox... Read more
[Terrain Tools] UI: Custom ranges reset on recompile/exiting editor
Repro:1. Change slider ranges (Min|Max)2. Close the editor3. Open the editorExpected: Slider ranges are the same as before closing t... Read more
[TerrainTools] NullReferenceException is thrown on adding any properties...
After resetting the "Image Filter Stack", NullReferenceException is thrown on adding any properties, refer the attached video. Steps... Read more
[Terrain Tools] Installing the Terrain Tools package instantly reports W...
When a user downloads the Terrain-Tools Package via the Package Manager, Shader Warnings will appear in console immediately after th... Read more
Layer Filter is not in the Brush Mask Filter list when Paint Terrain is ...
How to reproduce:1. Open the user’s attached “My project (1).zip” project2. Select the “Terrain” in the Hierarchy window3. In the In... Read more
[Terrain Tools] Erosion RenderTexture leaks
We found more leaks in the Erosion painting tools Read more
[Terrain Tool] Brush strength value gets clipped in Paint terrain
[Terrain Tool] Brush strength value gets clipped in Paint terrain. In Paint terrain under the stroke setting, the Brush strength val... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled