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IDE fails to attach to the Unity Process when reenabling Debug mode in t...
How to reproduce: 1. Open the user attached "DebugTest.zip" project 2. Enter the "SampleScene" Scene 3. Open the "Test.cs" Script... Read more
2022 02 20 TEST - 03
Steps: 1. 4. 7. Read more
[iOS] Script debugging does not work when adding a breakpoint in Rider
How to reproduce: 1. Open the attached project ("1367090_repro.zip") 2. Build And Run on an iOS device 3. Take note of the IP printe... Read more
Rider creates inaccessible project references
How to reproduce: 1. Extract the attached project named "case_1324901-Mirage.zip" 2. Open Mirage.Editor.csproj using Rider 3. Expand... Read more
Creating a new code file causes long stalls in SyncVS.PostprocessSyncPro...
How to reproduce: 1. Open any Unity project or create a new one 2. Open Window>Analysis>Profiler 3. Set it to profile Editor instead... Read more
[macOS][iOS] Crash on pthread_kill when building with Rider debugger att...
How to reproduce: 1. Open the attached 'TestUnityProject.zip' project 2. Open 'PostProcess' Script in Rider Code Editor 3. Add break... Read more
[macOS][iOS] Crash on pthread_kill when building with debugger attached
How to reproduce: 1. Open the attached 'TestUnityProject.zip' project 2. Open 'PostProcess' Script in Rider Code Editor 3. Add break... Read more
Assembly References to package assemblies break IDE projects
How to reproduce: 1. Open user's attached project 2. Select "MyAsmdef" in the Project window 3. Observe the Asset's Assembly Definit... Read more
[Rider Editor] Compiled shader code is marked for errors when opened in ...
The compiled code of a shader is marked red in Rider editor when it has no issues at all Steps To Reproduce: 1. Create a new Proje... Read more
[Rider][Asset Database V2] Editor crashes on exit when External Script E...
How to reproduce: 1. Download Rider IDE 2019.3 EAP 7 2. Create a new Unity project 3. Set this version of Rider as the external scri... Read more
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