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Creating a new code file causes long stalls in SyncVS.PostprocessSyncPro...
How to reproduce:1. Open any Unity project or create a new one2. Open Window>Analysis>Profiler3. Set it to profile Editor inst... Read more
[iOS] Script debugging does not work when adding a breakpoint in Rider
How to reproduce:1. Open the attached project ("1367090_repro.zip")2. Build And Run on an iOS device3. Take note of the IP printed i... Read more
[Mobile][Rider] Rider debugger does not hit breakpoints on Mobile builds
Reproduction steps:1. Download and open the attached "AttachingRiderDebugger.zip" project2. Open the "MyScript" script and set a bre... Read more
Script breakpoints in Rider don't trigger on IL2CPP builds with Script D...
How to reproduce:1. Open the user attached project (IL2CPP_Debug.zip)2. Make sure the Editor's External Script Editor is set to Ride... Read more
Built project connected to Spread Server is not responding when insertin...
How to reproduce:1. Open the user-attached project “IL2CPPWoes”2. In the project directory, in the “spread” folder open the spread.e... Read more
"Unloading broken assembly" error appears when opening a project in Safe...
Reproduction steps:1. Open the attached “Repro“ project in Safe Mode (press the “Enter Safe Mode“ on the pop-up)2. Observe the Conso... Read more
Unit tests fail on System.TypeInitializationException when using the Sta...
How to reproduce:1. Open the “DllTest_UnityMoq2021.3.29f1.zip“ project2. Go to Preferences->External Tools->External Script Ed... Read more
Rider Test Explorer does not run tests when they are generated with Test...
Reproduction steps:1. Open the attached “TestFixtureRiderIssue“ project2. In the Project window, open the “Assets/Tests/TestScriptWi... Read more
[iOS] "EXC_BAD_ACCESS" throw when building a project only with JetBrains...
Steps to reproduce:1. Open the “ReproProject.zip” project2. Enable Development Build and Script Debugging in Build Settings3. Build ... Read more
Roslyn Analyzer Additional Files are reported in the wrong place for loc...
How to reproduce:1. Open the attached “IN-108832” project2. Navigate to Edit → Preferences → External Tools3. Change the “External S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened