Search Issue Tracker
Duplicate
Votes
1
Found in [Package]
1.0.8
Issue ID
1248853
Regression
Yes
[macOS][iOS] Crash on pthread_kill when building with debugger attached
How to reproduce:
1. Open the attached 'TestUnityProject.zip' project
2. Open 'PostProcess' Script in Rider Code Editor
3. Add breakpoint in 'string result = report.summary.outputPath;' variable
4. Attach Rider Debugger to the opened project
5. Navigate File-> Build Settings-> Switch to iOS Platform
6. Build for iOS
Reproducible with: 2019.3.0a8(1.0.8), 2019.4.0f1(1.1.4), 2020.1.0b11(1.2.1), 2020.2.0a13(2.0.3)
Not reproducible with: 2018.4.23f1, 2019.3.0a7(1.0.8)
First 5 lines of the stacktrace:
#0 0x007fff67bd32c6 in __pthread_kill
#1 0x007fff67b3d6a6 in abort
#2 0x000001485b2ab2 in mono_log_write_logfile
#3 0x000001485c6abc in monoeg_g_logv
#4 0x000001485c6c61 in monoeg_assertion_message
#5 0x0000014852f891 in mono_metadata_decode_row
Notes:
- Reproducible with Mac Standalone build (inconsistent); Not reproducible with Windows Standalone build;
- Tested with Rider 2020.1.3
- Breakpoint position doesn't matter
- Reproducible with any kind of script
- Video of reproduction is attached in Edit
Comments (1)
-
potapchik97
Jun 02, 2020 09:22
Have the same issue at Unity 2019.3.14f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect Shader keyword activation for Shadows when no Light is present in URP
- Editor freezes when loading a specific AssetBundle
- WebGPU builds with Multithreading enabled crash on Safari
- Set as Value in UI Builder doesn't work across all properties.
- Calculating time durations in RenderDoc with DX12 causes 'Device Lost error' popup
This is a duplicate of issue #1241344