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Duplicate
Votes
1
Found in [Package]
1.0.8
Issue ID
1248853
Regression
Yes
[macOS][iOS] Crash on pthread_kill when building with debugger attached
How to reproduce:
1. Open the attached 'TestUnityProject.zip' project
2. Open 'PostProcess' Script in Rider Code Editor
3. Add breakpoint in 'string result = report.summary.outputPath;' variable
4. Attach Rider Debugger to the opened project
5. Navigate File-> Build Settings-> Switch to iOS Platform
6. Build for iOS
Reproducible with: 2019.3.0a8(1.0.8), 2019.4.0f1(1.1.4), 2020.1.0b11(1.2.1), 2020.2.0a13(2.0.3)
Not reproducible with: 2018.4.23f1, 2019.3.0a7(1.0.8)
First 5 lines of the stacktrace:
#0 0x007fff67bd32c6 in __pthread_kill
#1 0x007fff67b3d6a6 in abort
#2 0x000001485b2ab2 in mono_log_write_logfile
#3 0x000001485c6abc in monoeg_g_logv
#4 0x000001485c6c61 in monoeg_assertion_message
#5 0x0000014852f891 in mono_metadata_decode_row
Notes:
- Reproducible with Mac Standalone build (inconsistent); Not reproducible with Windows Standalone build;
- Tested with Rider 2020.1.3
- Breakpoint position doesn't matter
- Reproducible with any kind of script
- Video of reproduction is attached in Edit
Comments (1)
-
potapchik97
Jun 02, 2020 09:22
Have the same issue at Unity 2019.3.14f1.
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This is a duplicate of issue #1241344