Search Issue Tracker
0
votes
By Design
CHANGE_WIFI_MULTICAST_STATE permission is added when using Multiplayer H...
Steps to reproduce: 1. Open user-supplied project 2. Build for Android 3. Inspect the Android/Unity Manifest file in Temp->StagingAr... Read more
1
votes
Fixed
[UNET] Runtime.dll fails to move on upgrading project from 2019.1
Runtime.dll fails to move on upgrading project from 2019.1 Steps to Repro: 1. Create a new Project with 2019.1 2. Download and imp... Read more
1
votes
Not Reproducible
Error of copying assembly appears after installing memory profiler packa...
To reproduce: 1. Open attached project 2. Install multiplayer HLAPI package is it's not installed 3. Go to the package manager and u... Read more
0
votes
Fixed
NetworkBehaviour generated PreStartClient does not call base.PreStartClient
NetworkBehaviour generated PreStartClient does not call base.PreStartClient I have a base class with a "[SyncVar] GameObject x;" an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window