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Asset Bundle build fails when a not installed platform is selected in th...
Reproduction steps: 1. Open the attached “BuildSettingIssueSpecificVersion” project 2. Open the Build Settings Window (File > Buil... Read more
Addressables.LoadResourceLocationsAsync throws a "NullReferenceException...
Reproduction steps: 1. Open the attached “BugRepro” project 2. In the Project window, open the context menu of “Assets/Addressable... Read more
The Addressable Profiler Module does not show Asset Groups when the Grou...
How to reproduce: 1. Open the “AddressableTest“ project 2. Open the “BootScene“ 3. Navigate to Window → Asset Management → Addres... Read more
Crash on in __pthread_kill when requesting an Addressable Asset without ...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/boot.unity” Scene 3. Enter the Play Mode 4.... Read more
"Value cannot be null. Parameter name: _unity_self" error is logged in t...
Reproduction steps: 1. Open the “UITKTest” project 2. Build and run the Player (File > Build And Run) 4. In the Player, open the Bro... Read more
Black screen in Player when a specific project is built on the WebGL pla...
Reproduction steps: 1. Open the "repro_IN-68440" project 2. Open the "/Assets/Scenes/Main.unity" Scene 3. Open the "Build Setting... Read more
Initialize Synchronously locks the player
*Steps to reproduce:* 1. Open attached project 2. Create a windows player build. 3. Start the build. The game will not sta... Read more
[Android] Unnecessary "android.permission.INTERNET" permission is being ...
How to reproduce: 1. Create an empty project on an Android Platform 2. Open the Package Manager 3. Install the Localization package ... Read more
Addressables.InstantiateAsync does not pass along the original exception...
How to reproduce: 1. Open the attached project "AddressablesBug.zip" 2. Open Window>Asset Management>Addressables>Groups 3. Click... Read more
AssetRef can't be assigned to Scriptable Objects when the Scriptable Obj...
How to reproduce: 1. Open the attached project "Property Drawer.zip" 2. Select Assets/TestSO.asset 3. Set "My Asset Ref" to None ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated