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[Addressables] InvalidKeyException is thrown when calling Addressables.L...
Reproduction steps: 1. Open the attached “IN-89538_repro” project 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. Enter th... Read more
Unique Bundle IDs are not referenced when the "Bundle Naming Mode" is se...
Steps to reproduce: 1. Open the attached “UpdateCatalogTest.zip“ project 2. Enable Hosting from the Addressable Hosting Window 3.... Read more
Editor crashes with Error "Size overflow in allocator. UnityEditor.Gener...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open Addressables Report window (Window > Asset Management > Addre... Read more
"Space saved if De-duplicated" shows incorrect value when the asset cont...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the Addressable Groups window (Window > Asset Management > Ad... Read more
"List<AssetReference>" does not support drag-and-drop when dragging Game...
How to reproduce: 1. Open the “IN-92457.zip“ project 2. Open the “SampleScene“ 3. Select the “Test“ GameObject in the Hierarchy 4. D... Read more
"error CS0118: 'Editor' is a namespace but is used like a type" error wh...
Reproduction steps: 1. Open the attached “AddressablesEditorNamespace.zip” project 2. Observe the Console Expected result: No e... Read more
The image from the atlas which is used by a prefab is missing when sprit...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. In File Expl... Read more
Errors are thrown and sprite fails to load when loading via AssetReferen...
Reproduction steps: 1. Open the attached “Unity6_SpriteAtlasBug.zip” project 2. Open the “Assets/TestScene.unity“ Scene 3. Enter ... Read more
Sprite Atlas bundles size is double when built for iOS
Reproduction steps: 1. Open the attached “BugRepro” project 2. In the Build Settings, make sure iOS platform is selected 3. In th... Read more
AssetReference displays that the value is not set when the reference is set
Reproduction steps: 1. Open the attached “IN-89996” project 2. Open the Addressables Groups window (Window > Asset Management > Addr... Read more
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