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BuildAssetBundleOptions.AppendHashToAssetBundleName yields different res...
How to reproduce: 1. Open the attached "IN-92966" project 2. Open the “SceneTest” Scene 3. Navigate to “Example” > “Build AssetBu... Read more
Strikethrough appears on labels when reordering addressables labels
Reproduction steps: 1. Open the attached “BugRepro” project 2. Select the “Assets/Resources_moved/00065-1705418973.png” asset 3. ... Read more
"System.String" size in Player increases when building using Addressable...
Reproduction steps: 1. Open the attached “repro_IN-96771“ project 2. Open the “Assets/SpaceShooter.unity“ Scene 3. Open the “Addr... Read more
Addressables does not work in standalone profiler
*Steps to reproduce:* # In a project with Addressables configured # Launch Analysis->Standalone Profiler # Click in the Addr... Read more
AssetReference ignores the custom Label name when drawn as Collection It...
Reproduction steps: 1. Open the attached “IN-96629.zip” project 2. Open the “SampleScene” 3. From the Hierarchy, select the “Test... Read more
UI Images without Sprites become invisible when loaded additively within...
How to reproduce: 1. Open the attached "IN-89298" project 2. Open the “BagatelleBoard1” Scene and enter Play mode 3. Observe the ... Read more
PixelPerfectCamera Component's "Crop Frame" field resets to "None" when ...
How to reproduce: 1. Open the “IN-94722.zip“ project 2. Open the “MainMenu” Scene 3. Open the Window > Asset Management > Address... Read more
“Count mismatch between packables (0) and sprites in Atlas (2).” and oth...
Reproduction steps: 1. Open the attached “IN-94762.zip” project 2. Open the “SampleScene” 3. Select the “GameObject” from the Hie... Read more
"IndexOutOfRangeException" when switching 'Build & Load Paths' of an Add...
Reproduction steps: 1. Open the attached “IN-95225.zip” project 2. Go to Window > Asset Management > Addressable > Groups 3. Sele... Read more
Addressable scene Assets lose references in DontDestroyOnLoad when Scene...
How to reproduce: 1. Open the “ADDOL.zip“ 2. Open the “Boot Scene“ Scene 3. Open Window > Asset Management > Addressables > Group... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture