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[Vulkan] Shader warning in 'AmbientProbeConvolution': HLSLcc at kernel A...
How to reproduce: 1. Craete new HDRP project 2. Change Graphics API to Vulkan and restart editor 3. Observe Console Warning: Shader... Read more
[FBX-SDK] Unity Editor not responding and uses up all the memory while i...
Importing Old FBX files exported with FBX 6.1 (before FBX SDK 2011) and containing multiple animations will grow the memory usage ex... Read more
GetNextFrameFenceValue() always returns 1
The native rendering plugin interface functions IUnityGraphicsD3D12v7::GetNextFrameFenceValue() always returns 1. To reprodu... Read more
UI not shown until any of its settings are changed, also nullref exceptions
To reproduce: 1. Open the attached project "766041 repro.zip" 2. Open the scene "Main scene" 3. Press "play" 4. Notice that the came... Read more
Sprite tag reverts to 'blank' rather than None when selecting "Remove un...
1. import sprite and set to single mode 2. In packing tag create a new tag and hit enter: the new tag is visible 3. Now select "rem... Read more
Baking reflection probes performance regression
1. What happened On 5.3.2p4 it takes about twice the time to bake reflection and custom probes as in 5.2.4p1. 2. How we can reprodu... Read more
Ping Object yellow frame is drawn incorrectly in the Project Window
Steps to reproduce: # Create a new Material # Select it to have it visible in the Inspector # Click on the three vertical dot ... Read more
[Android] Samsung S8 crashing after OpenExtractor failing to translate a...
To reproduce: 1. Build and run attached project "NewVideoPlayer-AssetBundles-master.zip" 2. Leave the app running for ~60 second... Read more
Fatal signal 11 (SIGSEGV), code 2 crash on Android devices
Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more
Instanced URP Shaders using Spherical harmonics variables causes long in...
How to reproduce: 1. Open the attached project "DrawMeshLongFirstCallURP.zip" 2. Open the "BrokenShaderScene" Scene 3. Open the Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime