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HideFlags.DontSave | HideFlags.NotEditable component on a GameObject sti...
How to reproduce: 1. Open the user’s attached project “HideFlags.zip” 2. Open the “SampleScene” Scene 3. Select the “Prefab” Game... Read more
UIToolkitWindow's menu is not clearly visible in Light Theme when workin...
To reproduce: 1. Open the project “IN-9206_UnityBugs” 2. Make sure the Editor is in Light Mode 3. Open the UIToolkitWindow (Window →... Read more
[iOS] EXC_BAD_ACCESS crash when deploying to iOS 15
Reproduction steps: 1. Download and open the attached "MISSIM-Visualizator-App.zip" project 2. Build and deploy the project to iOS 3... Read more
After opening Scripts the Editor gets stuck on "Importing Assets" when p...
Reproduction steps: 1. Open the attached project "śTest" 2. In Project Window find and open "MouseLook" Script Note: Sometimes to ... Read more
Microsoft.CodeAnalysis.GeneratorAttribute causes errors in console
Reproduction steps: 1. Open project "unitybetafeatures.zip" 2. Observe the Console window Expected result: No errors in console Act... Read more
Child Material Variant does not emit light when parent emission color is...
How to reproduce: 1. Open the user's attached project 2. Open scene Packages/Local Package/Runtime/New Scene 3. Observe the GameObje... Read more
[XR] Switching back from "Update" to "UpdateAndBeforeRender" in TrackedP...
Reproduction steps: 1. Open the attached user's project "My project.zip" 2. Build and run on Quest 1, notice the HMD and controllers... Read more
Camera Preview result is not the same when Opaque Texture is disabled/en...
How to reproduce: 1. Open users attached project 2. Open Assets > Scenes > Terrain.unity 3. Open Assets > Settings > Default.asset 4... Read more
"Android SDK Command Line Tools: Installation Failed" when downloading U...
Reproduction steps: 1. Download Unity using Unity Hub Expected result: Unity downloads without any issues Actual result: Downlo... Read more
Blitting from RenderTexture.active to another RenderTexture with a shade...
How to reproduce: # Open the user-attached project (BlitBug.zip) # In the “Project” panel open and edit the “TestShader” file ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1