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Platform settings are overriden by a different platform in texture setti...
How to reproduce:1. Open the attached “Project“ project2. Select the “Assets/ChangeFiles/hasAndroidInMeta” asset3. Select the “iOS” ... Read more
Editor crashes when null is passed to Shader.SetGlobalMatrix
How to reproduce:1. Open the attached project ("CrashTest.zip")2. Enter Play Mode Reproducible with: 2021.2.0a18, 2021.3.6f1, 2022.1... Read more
[FrameDebugger] shows the wrong texture
How to reproduce:1. Open project "TEST 2.zip"2. Open the FALCON_INTER scene3. Open the frame debugger4. Observe the unity_Lightmap t... Read more
Microsoft.CodeAnalysis.GeneratorAttribute causes errors in console
Reproduction steps:1. Open project "unitybetafeatures.zip"2. Observe the Console window Expected result: No errors in consoleActual ... Read more
Child Material Variant does not emit light when parent emission color is...
How to reproduce:1. Open the user's attached project2. Open scene Packages/Local Package/Runtime/New Scene3. Observe the GameObject ... Read more
[XR] Switching back from "Update" to "UpdateAndBeforeRender" in TrackedP...
Reproduction steps:1. Open the attached user's project "My project.zip"2. Build and run on Quest 1, notice the HMD and controllers t... Read more
Camera Preview result is not the same when Opaque Texture is disabled/en...
How to reproduce:1. Open users attached project2. Open Assets > Scenes > Terrain.unity3. Open Assets > Settings > Defaul... Read more
ParticleSystem does not add all particles when a large number of Particl...
Reproduction steps:1. Open the user’s attached project2. Open “Assets/Scenes/SampleScene” scene2. Enter Play mode3. Inspect the Cons... Read more
Supported APIs test errors when validating UWP app with Windows App Cert...
How to reproduce:1. Create a new Unity project2. Open File>Settings...3. Switch Platform to UWP4. Build the project5. Open the bu... Read more
Documentation issue: Cube renders with an InternalErrorShader as its mat...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Build And Run the project (File >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes