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SIZEOF_VOID_P is not defined in IL2CPP's Field.cpp
How to reproduce: 1. Open the attached (ModContentBundles.zip) project 2. Build to Standalone -> Paste the code lines from notes int... Read more
Editor crashes on mono_string_new_checked when calling an extern functio...
Reproduction steps: 1. Open the attached "case_1254155.zip" project 2. Load the "SampleScene" 3. Enter Play mode -- Observe the cras... Read more
Assertion Failed printed and Editor crashes when changing a Transform th...
How to reproduce: 1. Open the attached project (case_1324447-RectTransformCrash) 2. Open SampleScene 3. Click Play Expected result:... Read more
Function Input.GetAxis("Mouse X") and Y-Axis in a Virtual Machine always...
How to reproduce: 1. Create a Virtual Machine 2. Create a new Unity project 3. Create a new script 4. In the "Update()" function wri... Read more
[IL2CPP] C# CLI DNS for IPv6 throws a SocketException in the player build
How to reproduce: 1. Open user-submitted project (DNSTEST.zip) 2. Open the SampleScene 3. Enter Play Mode and see the Console window... Read more
[Animation] MissingReferenceException thrown when "Layers" dropdown is s...
When "New Animator Controller" is deleted and hide the "Layers" and "Parameters" panel in the "Animator" window after that selecting... Read more
[AssetPipelineV2] Package status is not correctly reflected upon loading...
How to reproduce: 1. Download the user-submitted project (PackageModStausADBv2.zip) 2. Before opening, check that the Packages/manif... Read more
[WebGL] Video audio is being played when VideoPlayer's Audio Output Mode...
Reproduction steps: 1. Open the attached project ("case_1241582-AudioOutputMode.zip") 2. Open the repro scene ("SampleScene") 3. Sel... Read more
Scene view camera is moved to Asset's position when Focusing on Asset wi...
How to reproduce: 1. Open the attached "Focus" project 2. Make sure that Tool Handle Position is set to Pivot (Found in the Toolbar ... Read more
[iOS] Input.touchCount does not reset after opening and closing the Cont...
How to reproduce: 1. Open the attached TouchCount.zip project 2. Build for iOS and deploy the Xcode project to the device 3. Keep mu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion