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Timeline and Animation windows cannot record script component changes
How to reproduce: 1. Open attached "Timeline.zip" project and scene "SampleScene" 2. In Hierarchy window, select the Timeline Game... Read more
[Android] Editor terminates the ADB connections when an emulator is runn...
Reproduction steps: 1. Open the attached project "PROJECT_PATH" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Open “PRO... Read more
Light intensity is clamped to a visible sphere volume with HDRP path tracer
With the HDRP path tracer when the exposure value is low (-5 for instance), and with volumetric fog enabled, the effect of the light... Read more
Error "NullReferenceException: Object reference not set to an instance o...
How to reproduce: 1. Open the "IN_60882" project 2. In the Project Settings make sure "Enable Armv9 Features for Arm64" is enabled... Read more
Lightmapping memory does not deallocate when baking is completed
The case about GI meta pass rendering not deduplicating meta pass textures is tracked here [UUM-55090] GI meta pass is generating un... Read more
“Mesh.SetBoneWeights() failed: Vertex (vertex number) has zero weights” ...
How to reproduce: 1. Open the “BoneWeightRepro“ project 2. Open the “SampleScene“ 3. Go to the "File > Build Settings..." 4. Tog... Read more
"<RI.Hid> Failed to create device file: 2 The system cannot find the fi...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Observe the Console Window Expected result: No warning is thrown ... Read more
Activity indicator is not rendered when displayed on iOS devices
How to reproduce: 1. Build And Run the user’s attached “Loading test.zip” project on iOS device 2. In the app, press the “START LO... Read more
il2cppFileRoot.txt and LineNumberMappings.json end up being referenced i...
Repro steps: 1. Create a new project using the 3D project template; 2. Switch target platform to Universal Windows Platform; 3.... Read more
Menu items and Unity editor icon disappear when importing a project with...
When opening a project that has a lot of textures in it for the first time, when Unity finally opens you will notice that the menu b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time