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Localization scene control disappears when switching from simulator to g...
# Open any project with localization package and active locale # Click run and go to game view, switch to simulator(notice the loc... Read more
Child GameObject Transform values with tracked changes are incorrectly m...
Reproduction steps: 1. Open the attached "GO-Localizer.zip" project 2. Select "GameObject" from the Hierarchy 3. Modify any of th... Read more
GameObjectLocalizer doesn't instantly update UI Text field when Global V...
Reproduction steps: 1. Open the attached “Repro” project 2. Open the “Assets/Scenes/Scene 0.unity” Scene 3. Enter the Play Mode ... Read more
Data from Google Sheets are pulled incorrectly when starting values are ...
Reproduction steps: 1. Open the attached project “GoogleSheetsBug“ 2. Select the Table “Assets/Table/Test Table 1” 3. In the Insp... Read more
Create table button is hidden with a massive number of locales
To reproduce: # open attached project (80+ locales) # Go to Window -> Asset Management > localization Tables Actual result: ... Read more
Player crash when using WaitForCompletion at start
1) Open project MyScene 2) Build and run for Windows standalone player 3) Notice the player locks after the splash screen and ... Read more
Property drawer and its localized values default to collapsed
Property drawer and its localized values default to collapsed which is tedious to expand every time you use a new string. C... Read more
Search picker Minimum zoom level does not show key name.
Defaults to not showing the key name if you’re at the minimum zoom level in the popup object picker window. It’s not obvious that t... Read more
NullReferenceException is thrown when assigning null to LocalizeStringEv...
Reproduction steps: 1. Open project “LocalizeStringEvent Exception Test.zip” 2. Open “SampleScene” 3. Enter Play Mode 4. Observe... Read more
"None" option missing in "LocalizedString" field when selecting string r...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Select the “La... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context