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[URP] RenderObject name does not reflect inside CustomForwardRendererDat...
RenderObject name does not reflect inside CustomForwardRendererData asset on renaming in the Inspector. Steps to repro:1. Create a n... Read more
[Addressables] Group label is not completely deleted when removing it wi...
To reproduce:1. Open up users attached project2. Go into Window > Asset Management > Addressables > Groups3. Make sure 'Gam... Read more
[Adaptive Performance] Auto Control Mode does not get enabled when chang...
Steps to reproduce:1. Open attached project2. Make sure that:- AdaptivePerformanceSettings.cs Line 22 should say "StartupSettings.En... Read more
[OSX] Memory leak occurs when cursor is hovered over multiple Inspector ...
How to reproduce:1. Open the "1246165" project and select "Main Camera" in the "New Scene" Scene2. Make sure the Camera component is... Read more
[Addressables] Only one property drawer is updated when multi-edit Asset...
Reproduction steps:1. Open the attached project ("case_1244895-AddressableSpriteTests.zip")2. Open the repro scene ("SampleScene")3.... Read more
[2d] [Sprite Shape] Error occurs when unselecting Cache Geometry for Spr...
[2d] [Sprite Shape] Error occurs when unselecting Cache Geometry for Sprite Shape prefab Steps to Repro:1. create sprite shape shape... Read more
InvalidProgramException error is thrown when loading an Addressable asse...
How to reproduce:1. Open user's attached "BugRepro.zip" project2. Open "SampleScene" scene3. Select "GameObject" in the Hierarchy4. ... Read more
Changing paired devices breaks Input manager Start Input event in the Ne...
How to reproduce:1. Open the attached "Input Tester 2.zip" project2. Open the "Input Tester" Scene -> Enter the Play Mode3. Press... Read more
Excessive IL2CPP Stripping of [RuntimeInitializeOnLoadMethod] method wit...
How to reproduce:1. Open the attached "UWP_StrippingExcessive.zip" project2. Make sure that "Script changes while playing" has "Stop... Read more
Changes made to Image's pixelsPerUnitMultiplier property are not applied...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the Panel GameObject's I... Read more
All about bugs
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