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0
votes
Fixed

[iOS] Crash at GetLastRespondedNotification with remote notifications th...

Package: Mobile Notifications

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Jul 07, 2021

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Version/s: 2019.4, 2019.4.26f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Download and open the attached "NotificationsCrash.zip" project 2. Build and deploy the project to an iOS sim... Read more

4
votes
By Design

Hinge joints don't stabilize when its Connected Body was moved

Physics

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Dec 12, 2021

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Version/s: 2019.4, 2020.3.5f1, 2020.3.10f1, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Open attached project "Repro" 2. Open "SampleScene" Scene in the Scenes folder 3. Enter Play Mode Expected r... Read more

0
votes
Not Reproducible

[Linux] IConnectionState was not Disposed! error is thrown when using Pr...

Profiling

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Nov 04, 2021

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Version/s: 2021.2, 2021.2.0f1, 2022.1

How to reproduce: 1. Create new project 2. Open Profiler window and dock it 3. In Game view set window size to Play Maximized 4. Ent... Read more

0
votes
Fixed

"NullReferenceException" is thrown when a MonoBehaviour script that was ...

Serialization

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Aug 05, 2021

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Version/s: 2020.3, 2020.3.12f1, 2021.1, 2021.2, 2022.1

Steps to reproduce: 1. Open the attached project "BugRepro.zip" 2. Open Scenes/SampleScene 3. Delete Bug.cs script 4. Select GameObj... Read more

0
votes
Postponed

Asset importing takes a long time when opening a project for the first time

Asset - Database

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Apr 11, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.2f1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project 2. Notice the time it takes for it to open Expected result: The project opens in n... Read more

0
votes
Fixed

No API to check whether a Pass has a given shader stage

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

Pass.CompileVariant API requires a shader stage parameter to be provided. There is currently no API to check if it makes sense to co... Read more

0
votes
Fixed

Pass.CompileVariant throws errors when iterating over all subshaders and...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR: 1. Create a new surface shader. 2. Put the attached script into the `Assets/Editor` folder. 3. Run the script from the menu "M... Read more

0
votes
Fixed

Pass.CompileVariant allows impossible combinations of parameters like Me...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR: see case 1348862 Read more

0
votes
Active

NavMesh obstacles create unpassable lines for NavMesh agents when Voxel ...

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Dec 20, 2021

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Version/s: 2019.4.40f1, 2021.1.9f1, 2021.2.19f1, 2022.1.7f1, 2022.2.0a18, 2023.1.0a25, 2023.2.0a1, 2023.3.0a3

Reproduction steps: 1. Open the attached project and open the "NavMeshScene" scene 2. Enter the Play mode 3. Using the Left mouse... Read more

0
votes
Duplicate

Editor directs to non-existent page when pressing "Learn more..." for As...

Settings Window

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Jan 19, 2022

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Version/s: 2021.2, 2021.2.8f1, 2022.1, 2022.2

Reproduction steps (1st method): 1. Go to Edit (or Unity) > Preferences > Asset Pipeline 2. Click on all "Learn more..." next to Imp... Read more

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