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[iOS] Crash at GetLastRespondedNotification with remote notifications th...
Reproduction steps:1. Download and open the attached "NotificationsCrash.zip" project2. Build and deploy the project to an iOS simul... Read more
Hinge joints don't stabilize when its Connected Body was moved
Reproduction steps:1. Open attached project "Repro"2. Open "SampleScene" Scene in the Scenes folder3. Enter Play Mode Expected resul... Read more
[Linux] IConnectionState was not Disposed! error is thrown when using Pr...
How to reproduce:1. Create new project2. Open Profiler window and dock it3. In Game view set window size to Play Maximized4. Enter P... Read more
"NullReferenceException" is thrown when a MonoBehaviour script that was ...
Steps to reproduce:1. Open the attached project "BugRepro.zip"2. Open Scenes/SampleScene3. Delete Bug.cs script4. Select GameObject ... Read more
Asset importing takes a long time when opening a project for the first time
Reproduction steps:1. Open the attached project2. Notice the time it takes for it to open Expected result: The project opens in no l... Read more
No API to check whether a Pass has a given shader stage
Pass.CompileVariant API requires a shader stage parameter to be provided. There is currently no API to check if it makes sense to co... Read more
Pass.CompileVariant throws errors when iterating over all subshaders and...
STR: 1. Create a new surface shader.2. Put the attached script into the `Assets/Editor` folder.3. Run the script from the menu "MyMe... Read more
Pass.CompileVariant allows impossible combinations of parameters like Me...
STR: see case 1348862 Read more
NavMesh obstacles create unpassable lines for NavMesh agents when Voxel ...
Reproduction steps:1. Open the attached project and open the "NavMeshScene" scene2. Enter the Play mode3. Using the Left mouse butto... Read more
Editor directs to non-existent page when pressing "Learn more..." for As...
Reproduction steps (1st method):1. Go to Edit (or Unity) > Preferences > Asset Pipeline2. Click on all "Learn more..." next to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size