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[iOS] Crash at GetLastRespondedNotification with remote notifications th...
Reproduction steps:1. Download and open the attached "NotificationsCrash.zip" project2. Build and deploy the project to an iOS simul... Read more
Folder hierarchy not shown in Visual Studio Solution Explorer when a pac...
How to reproduce:1. Open the attached project's "case_13427170-Project.zip"2. In the Project Window, open any of the Scripts (to ope... Read more
[Particles] Inspector breaks and errors are thrown when the Material fie...
How to reproduce:1. Open the user's attached "ParticleMaterials" project2. Open the "SampleScene" Scene3. Select the "Particle Syste... Read more
Animator.parameterCount returns 0 when changing the Animator State's Mot...
How to reproduce:1. Open the user-submitted project2. Open the Scene "SampleScene.unity" (Assets/Scenes/SampleScene.unity)3. Enter P... Read more
Folders in packages can't be added to Favorites in Project window
How to reproduce:1. Open any project2. From the Project window try to drag and drop any Package subfolder Expected result: Package s... Read more
No API to check whether a Pass has a given shader stage
Pass.CompileVariant API requires a shader stage parameter to be provided. There is currently no API to check if it makes sense to co... Read more
Pass.CompileVariant throws errors when iterating over all subshaders and...
STR: 1. Create a new surface shader.2. Put the attached script into the `Assets/Editor` folder.3. Run the script from the menu "MyMe... Read more
Pass.CompileVariant allows impossible combinations of parameters like Me...
STR: see case 1348862 Read more
[WebGL] Build fails with .emscripten permission errors
How to reproduce:1. Open an empty project2. Select File/Build Settings and switch to WebGL build3. Select Build and Run Expected res... Read more
Ambiguous method error when asmdef only targets Editor
Reproduction steps:1. Open the user's project Expected result: there are no errorsActual result: there is an error "error CS0121: Th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input field does not update when selecting the same input field after previous input was canceled
- No warning thrown when modifying array size while editing multiple objects
- Root Motion Node option does not revert when changing the selection and clicking "Revert" in Inspector
- VFX Graph prefabs are not fully instanced when they are instantiated via a script
- All 2026-promoted builds incorrectly display outdated copyright year © 2025 instead of © 2026