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5
votes
Duplicate

New Input System does not work when the project is built for WebGL

WebGL

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Jul 01, 2021

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Version/s: 2021.2, 2021.2.0b1, 2022.1

How to reproduce:1. Open the attached '1347300.zip' project2. Build the project for WebGL3. Try to click on any of the menu buttons ... Read more

0
votes
Fixed

[iOS] Crash at GetLastRespondedNotification with remote notifications th...

Package: Mobile Notifications

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Jul 07, 2021

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Version/s: 2019.4, 2019.4.26f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Download and open the attached "NotificationsCrash.zip" project2. Build and deploy the project to an iOS simul... Read more

0
votes
Won't Fix

Folder hierarchy not shown in Visual Studio Solution Explorer when a pac...

CodeEditors

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Jun 10, 2021

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Version/s: 2019.4, 2019.4.28f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project's "case_13427170-Project.zip"2. In the Project Window, open any of the Scripts (to ope... Read more

0
votes
Fixed

An error is thrown when merging changes made to a Prefab into a Nested P...

Scene Management

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Sep 02, 2021

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Version/s: 2020.2.0a3, 2020.3.14f1, 2021.2, 2022.1

How to reproduce:1. Open the user attached "nested_bug.zip" project2. Open the "GameParent" Prefab located in the Scenes folder3. Op... Read more

0
votes
Duplicate

Crash when using default methods of a generic interface

Mono

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Jan 31, 2022

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Version/s: 2021.2, 2021.2.9f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "1399413_crash_test"2. Enter Play Mode Expected result: Editor compiles scripts and ... Read more

0
votes
By Design

Custom Gradle path in Android External Tools only respects the last clos...

Android

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Mar 01, 2022

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Version/s: 2019.4, 2020.3, 2020.3.24f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Create two new projects on two different Unity versions2. Navigate to Preferences > External Tools in both ... Read more

0
votes
Fixed

No API to check whether a Pass has a given shader stage

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

Pass.CompileVariant API requires a shader stage parameter to be provided. There is currently no API to check if it makes sense to co... Read more

0
votes
Fixed

Pass.CompileVariant throws errors when iterating over all subshaders and...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR: 1. Create a new surface shader.2. Put the attached script into the `Assets/Editor` folder.3. Run the script from the menu "MyMe... Read more

0
votes
Fixed

Pass.CompileVariant allows impossible combinations of parameters like Me...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR: see case 1348862 Read more

4
votes
Fixed

[WebGL] Build fails with .emscripten permission errors

WebGL

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Jun 23, 2021

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Version/s: 2021.2.0b1, 2022.1

How to reproduce:1. Open an empty project2. Select File/Build Settings and switch to WebGL build3. Select Build and Run Expected res... Read more

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