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Developer Data framework hyperlink in the Diagnostics Project Settings t...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more
"Add Scene to Scenes in Build" pop-up reappears after Scene has already ...
Steps to reproduce: Create a new project using Universal 3D template Go to Window > Multiplayer > Multiplayer Center Set the "... Read more
WorldTime GameObject does not get highlighted when selected
Reproduction steps:1. Create a new project2. Window > Package Management > Package Manager > Unity Registry > Entities3.... Read more
Reset Button for Rendering Debugger does not reset the debug settings
Steps to reproduce: Open the attached project Open the OutdoorsScene In the Rendering Debugger window, select the Material section S... Read more
SVG Radial gradient focus isn't working with Antialiased Arc Encodings
Steps to reproduce: Import the attached focus.svg Look at the preview Change to "Basic Triangulation" Compare Actual results: The ra... Read more
URP RenderGraph throws "RenderTextureDesc height must be greater than ze...
Reproduction steps:1. Open the attached "IN-137785_AutoResizerTillCrash.zip" project2. Build and run the project in Player3. Wait 15... Read more
Virtual Player remains active and still launches when removed from Addit...
Steps to reproduce: Create a new project using Universal 3D template Install "Multiplayer Tools" AND "Multiplayer Play Mode" Package... Read more
The Up, Down and other Buttons in a Style Sheet's Inspector unselect ite...
Steps to reproduce: Create or open any Project In the Project Browser right click and choose Create > TextMeshPro > Style Shee... Read more
Rendering Debugger Window flickers when switching between sections if th...
Steps to reproduce: Open the attached project In the Rendering Debugger window, enter "light" into the search field Switch between t... Read more
"ArgumentNullException" error is thrown when any tutorial is completed f...
How to reproduce:1. Create a new learning template project2. Start any tutorial in the Tutorials window3. Complete the tutorial4. Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS