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Hierarchy v2: Reordering scene nodes issues
Scenario 1 repordering in-memory scene Steps to reproduce: Add a new in-memory scene by right click an existing scene header Try to ... Read more
Glyph Adjustment Table is modified when using an existing TMP Font Atlas...
How to reproduce:1. Open the attached “IN-137132“ project2. In the Project window, open the “Original” folder (Assets > Fonts >... Read more
IVariable.Value allocates 20 B to the Garbage Collector when setting the...
How to reproduce:1. Open the “IVariableGcRepro.zip“ project2. Open the “SampleScene“3. Open the Window → Analysis → Profiler window4... Read more
[URP] Converting materials through the Edit menu is not possible anymore
Steps to reproduce: Download attached project and open in Unity. Go to Edit >> Rendering. Observe: Not possible to convert URP... Read more
1 KB or more of GC is allocated when Debug logging
How to reproduce:1. Open the "DebugGCAlloc.zip" project2. Open the “SampleScene“3. Open the Window → Analysis → Profiler window4. En... Read more
[HDRP][XR][DX12] SSR PBR Accumulation algorithm artifacts are present in...
Steps to reproduce:1. Open the attached project "HDRP-SSR_Repro-6000.0.62.zip"2. Connect Meta Quest 2/3/3S to Meta Link3. Open the "... Read more
“Prefab instance problem. Missing Prefab Asset” errors are thrown in the...
Steps to reproduce:1. Open Package Manager2. Go to All Samples tab3. Find and Import Renderer Shader User Value Samples4. Open Agora... Read more
Persistent Memory Leak in `ChunkDrawCommandOutput` and `CullingSplits.I...
Reproduction steps:1. Open the attached ““IN-136202” project2. Open the “Login” Scene (Scenes/GameName/Login/Login.unity)3. Open Mul... Read more
Rendering Debugger Camera drop-down displays “SceneCamera” instead of “S...
Steps to reproduce: Create a project Go to "Window -> Analysis -> Rendering Debugger" Select "Volume" Expand "Camera" drop-dow... Read more
[Linux] Crash on mono_runtime_invoke when executing a specific script
Reproduction steps:1. Open the attached “IN-138049” project2. Open the Scene specified in the internal comments3. Enter the Play Mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS