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Crash on MeshLodUtils::BuildClusterMergeJobsGeneric when generating Mesh...
How to reproduce:1. Create a new project (any pipeline)2. Import the attached “IN-137289Cat.fbx” and click on it3. In the Inspector ... Read more
Some Lighting Search premade filters are not ordered correctly
How to reproduce:1. Create a new Unity project2. Go to Window -> Rendering -> Lighting Search3. Click the "Toggle Saved Search... Read more
Shader Graph Alpha Clipping is ignored when the material is renderered t...
How to reproduce:1. Open the attached “IN-136927.zip” project2. Open the “OutdoorsScene_NoRenderPass”3. Observe the Game View and no... Read more
"Exception: The visual element must be part of a VisualTreeAsset..." err...
Steps to reproduce: Create a new project using Universal 3D template In Project Settings > UI Toolkit, enable "Enable Hierarchy I... Read more
[Platform Toolkit] Achievement Data can be disabled leaving an empty lis...
Steps to reproduce: Open the attached project In the Achievement Editor window, press the + button to add a new achievement Right-cl... Read more
“NullReferenceException” error is thrown when removing Profiler data fro...
Steps to reproduce: Create a new Unity project using the Universal 2D template Enable AI in the customizable toolbar (Customizable t... Read more
Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom ...
How to reproduce:1. Open the attached “IN-135293” project2. Open the “OutdoorsScene“3. In the Hierarchy, click on the Reflection Pro... Read more
Crash on AsyncGPUReadbackBuffer::ValidateTexture when re-entering the AR...
Reproduction steps:1. Open the attached “CharacterAnim.zip” project2. Open the “Assets/Scenes/Menu.unity“ Scene3. Enter the Play Mod... Read more
[Windows Arm] Model renders artifacts when dragging it in Scene View
Steps to reproduce: Create a URP 3D Project Change Graphics API to DirectX11 in Player Project Settings Create a Cube GameObject in ... Read more
Crash on CreateResourceWithTag when rendering Custom Lighting ShaderGrap...
How to reproduce:1. Open the attached “IN-137163” project2. Open the “New Shader Graph” located in the Assets folder3. Uncheck the “... Read more
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Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
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- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor