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[PA] Quick Fix in Summary panel does not fix all the sub items.
Steps to reproduce: Open the PA with SRP batcher disabled in the URP assets of quality Run the analysis See the issue URP : SRP batc... Read more
"Using int based drop handlers is deprecated. Please use EntityId based ...
Steps to reproduce: Open the linked Project Open any Scene and drag any Asset from the Project Browser into Scene View or the Hierar... Read more
Shader errors are thrown after switching the Platform in Universal 3D te...
Reproduction steps:1. Create a new Universal 3D template project2. Select any of the Platforms in Build Profiles window (File > B... Read more
[UI Toolkit] Backspace tries to delete the character to the left of the ...
How to reproduce:1. Create a new Unity project2. In the Assets folder, create a new UI Document3. Open it in UI Builder4. In the UI ... Read more
Editor.log file size grows rapidly when a scene exceeds the "Maximum Sha...
Reproduction steps:1. Open the attached "IN-133488_UnityBugReport.zip" project2. Open the “Assets/Scenes/SampleScene.unity”3. Wait f... Read more
Error "CS1729" thrown in the Console when ".NET Standard" Editor Assembl...
How to reproduce:1. Open the attached project “IN-134175”2. Observe the Console Actual result: Error “CS1729“ thrown in the ConsoleE... Read more
Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedba...
How to reproduce:1. Open Unity Hub2. Click the account icon3. Select "Send Feedback"4. Observe the page that opens Actual result: Us... Read more
Animation Property List has no limit as to how wide it can be expanded w...
Steps to reproduce: Open any Project Create and Open an Animation Clip in the Project Browser (Right Click > Animation > Anima... Read more
Crash on TilemapPosition_Less::operator() when performing various operat...
A recurring crash issue in the Unity Editor has been observed, affecting work with Tilemaps. These crashes have been reported to hap... Read more
Animator State Labels are not Rendered correctly when using the Bitmap R...
Steps to reproduce: Open any Project In the Edit > Preferences > General tab toggle "Editor Default Text Rendering Mode" to "B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS