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[Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex o...
How to reproduce:1. Before you open a project, add the commandline option {{-enable-memoryprofiler-callstacks}} (via the three dot m... Read more
GUI.changed is not set when dragging objects onto the header of a Reorde...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/Editor/SomeObject.asset” asset in the Project window... Read more
Validation message in package creation contains unclear 'SemVer' abbrevi...
Steps to reproduce: Create a project Window -> Package Management -> Package Manager Click “” and select “Create package” Ente... Read more
[iOS] Final Image misaligned when using "ScalableBufferManager.ResizeBuf...
How to reproduce:1. Open the “dynamic_resolution_scaling.zip“ project2. Open the “AdaptiveResolution“ scene3. Build for iOS4. Open t... Read more
Graphical issues are caused by GPU Occlusion Culling when using Amplify ...
How to reproduce:1. Open the “GPUOcclusionCullingShaderError.zip“ project2. Open the “GPUOcclusionCullingError“ Scene3. Select the “... Read more
”Last item reached” warning is thrown when no search results are found i...
Steps to reproduce:1. Create a new project2. Select "Enable layout Debugger" (Edit > Project Settings > UI Toolkit)3. Open UI ... Read more
Editor crashes when resizing docked Shortcuts window
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Shortcuts window (Unity > Shortcuts) Dock... Read more
UnityEditor.MainToolbarWindow shows up in Panels and does nothing when c...
Steps to reproduce: Create a new Unity project using the Universal 3D template Observe the Panels dropdown (Windows > Panels) Act... Read more
Crash on GUIManager::DoGUIEvent when focusing on the Game view window on...
How to reproduce:1. Open the attached “IN-108569” project2. Focus on the Game view window3. Observe the crash Reproducible with: 202... Read more
Changes required when using [Burst] in new low-level 2D physics.
These changes are required when using [Burst] in new low-level 2D physics. without these changes, using default constructors on geom... Read more
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