Search Issue Tracker
Fixed
Fixed in 6000.0.3f1
Votes
0
Found in
6000.0.0b15
Issue ID
UUM-69664
Regression
No
The UI Toolkit renders UI elements incorrectly when using a linear colour space within the built Player
Reproduction steps:
1. Open the attached project “ReproProject”
2. Dock the UI Builder Window (navigate to Window > UI Toolkit > UI Builder)
3. Build the project
4. Contrast the UI appearance between the Player and the UI Builder Window/Game View
Expected result: The UI is rendered with low contrast
Actual result: The UI rendered appears brighter
Reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b15
Reproduced on: Windows 11 23H2 (22631.3007), macOS 14.3.1 23D60 Darwin 23.3.0 (user’s)
Not reproduced on: No other environment tested
Note: Also, reproducible on Android
Slack thread:
[https://unity.slack.com/archives/C3414V4UV/p1711991251628809]
Comments (2)
-
Lunte
Oct 18, 2024 14:10
nvm i think i found out just rendered it to rt in the panelsettings and put that on a rawimage
-
Lunte
Oct 18, 2024 13:52
how do you do this workaround? any tutorials or post about this?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 6000.0.3f1):
A workaround has been implemented that will allow the UI to be rendered in gamma color space to a UNORM render texture.