Search Issue Tracker
[Addressables] Unable to load runtime data when executing Test Runner wi...
How to reproduce: 1. Open the user's attached project "Addressables Error.zip" 2. In the Test Runner window double-click "ClearPlaye... Read more
[Addressables] IOException clear cache error when autoCleanBundleCache h...
How to reproduce: 1. Open the attached project 'AddressablesBug.zip' 2. In Menu bar go to Window > Asset Management > Addressables >... Read more
[Addressables] InvalidKeyException error appears when loading Assets usi...
How to reproduce: 1. Open user's attached project 2. Open the "SampleScene" Scene 3. Select "Window -> Asset Management -> Addressab... Read more
[Addressables] Awaiting asyncOperation Task is not returned after scene ...
How to reproduce: 1. Open the user's attached project and Scenes/Startup scene 2. Enter the Play mode and observe the Console window... Read more
Addressables AsyncOperationStatus returns "Succeeded" for failed calls
How to reproduce: 1. Open attached project "AddressablesContentUpdate.zip" 2. Open "Addressables Profiles" window and activate "Edit... Read more
[Addressables] Remote Catalog cannot be downloaded when cached catalog.j...
How to reproduce: 1. Open the user's attached project and Scenes/Menu scene 2. In the Addressables Groups window, select Menu 3. ... Read more
[Addressables] CheckForCatalogUpdates returns Succeeded when Hosting ser...
How to reproduce: 1. Open the user's attached project 2. In the Addressables Hosting window, enable Addressables hosting 3. In the A... Read more
[Addressables] Assets provided by the addressables are different between...
How to reproduce: 1. Open the user's attached project and Scenes/SampleScene scene 2. Select Window/Asset Management/Addressables/Gr... Read more
[Addressables] Addressables build spawns a Stack overflow error
Reproduction steps: 1. Download and open the attached "addressables test.zip" project 2. In the toolbar, go to Window>Asset Manageme... Read more
PropertyField custom label is not set when passed from AssetReference
How to reproduce: 1. Open the user's attached project 2. Open scene Main 3. In the Hierarchy window, select the GameObject "Test" 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
- Rigidbody2D.Slide correctly ignores colliders specified with "Physics2D.IgnoreCollision" however encountering them can still modify movement behaviour in subtle ways.
- [Quality Hackweek] A black separator appears when the left panel in the UI Builder tab is resized, and the tab is narrow