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[URP] UniversalRenderPipeline.RenderSingleCamera method doesn't render U...
How to reproduce it: 1. Open the user's attached project "URP Reflective.zip" 2. Load the "Mirror" scene from Assets > AkilliMum > S... Read more
[URP] The Advanced settings section is missing in the Inspector when sel...
How to reproduce: 1. Create a new URP project 2. In the Project windows select the "UniversalRP-HighQuality" Asset (found in the Ass... Read more
Editor crashes on physx::Dy::PxsSolverStartTask::setupDescTask when movi...
How to reproduce: 1. Open the attached project ('case-1338600.zip') 2. Open the 'SampleScene' Scene 3. Enter Play Mode 4. In the Hie... Read more
"My Registries" option not available or no packages are listed under it ...
How to reproduce: 1. Open the attached project (1327775.zip) 2. Open the Package Manager by going to the menu bar: Window > Package ... Read more
Crash on TypeTreeQueries::HasManagedReferences when adding new item to t...
How to reproduce: 1. Open the attached user's project from "AFPSCounter-2022.1.zip" 2. Open Scene "ProfilerCounters" and select "Adv... Read more
SpriteAtlas sprite texture won't load if SpritePacker is disabled
Reproduction steps: 1. Open the attached project 2. Enter the Play Mode 3. Press 'Load' button in the Game View window Expected res... Read more
UI Buttons are not interactable when running Build with FullScreenMode.M...
1. Create a new HDRP project 2. Delete all GameObjects from the scene 3. Add attached "Canvas.prefab" and "BugTester.cs" files to th... Read more
Cannot update nested children of Serialized Class when in Custom Editor ...
How to reproduce: 1. Open the user-submitted project 2. Select the "Editor Window Bug" Menu Item (Window > Unity Bugs > Editor Wind... Read more
WebGL Build only shows a black screen when using Bolt
How to reproduce: 1. Open the user attached "Interactive-Parthenon.zip" project 2. Change the Build Platform to WebGL (File -> Build... Read more
Build crashes when using UNITY_EDITOR macro that has variables inside in...
How to reproduce: 1. Open the user's attached project 2. Build and Run the Test scene Expected result: build launches Actual result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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