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Fixed
Fixed in 2021.3.51f1, 2022.3.61f1, 6000.0.46f1, 6000.1.0b4, 6000.2.0a8, 7000.0.0a27
Votes
0
Found in
2021.3.44f1
2022.3.48f1
6000.0.22f1
6000.1.0a7
6000.2.0a1
7000.0.0a3
Issue ID
UUM-83357
Regression
No
Changes made to Static Emissives in Light Explorer do not add to Undo History
*Steps to reproduce:*
# Open a Unity Project
# In the Scene, create a new Cube via GameObject > 3D Object > Cube
# Select the cube and check the 'Static' option near the top of the Inspector
# Create a new material in the Project Window via Right-Click > Create > Material
# Select the new material and check 'Emission' under Surface Inputs
# Drag the material onto the Cube object to assign it
# Open Light Explorer via Window > Rendering > Light Explorer
# Navigate to the Static Emissives tab
# Open Undo History via Edit > Undo History or the shortcut Ctrl + U
# In the Static Emissives tab of Light Explorer, either change the Global Illumination or Colour of your material
*Actual results:* The change is not added to the Undo History. If you try to undo the change with Ctrl + Z then it will not undo.
*Expected results:* The change is added to the Undo History and you can undo it via Ctrl + Z
*Reproducible with versions:* 6000.0.22f1. 2022.3.48f1, 2021.3.44f1, 7000.0.0a3
*Not reproducible with versions:* -
*Can’t test with versions:* -
*Tested on (OS):* Windows 10/11
*Notes:*
* All other tabs in the Light Explorer add changes to the Undo History. It is only the Static Emissives tab that doesn't.
* A particular pain point is if the user changes the colour for their material. As they can't undo it, they would have to try to re-find the colour again (or open their source control to try to revert the change from there).
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