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Object has no keyframes when it’s not moving in an imported animation
Reproduction steps:1. Open the attached project “Animator Bug”2. Select “Assets/Anim Prefabs/Dice 1.fbx” in the Project window3. Pla... Read more
afterCullingOutputReady.Invoke() call is extremely lengthy when using Sp...
How to reproduce:1. Open the attached “TreeBug” project2. Open the “ManuallyPlacedTrees” scene3. Select “Window” → “Analysis” → “Pro... Read more
The Game view has distortions when placing more than 32 lights in Play M...
How to reproduce:1. Open the project “IN_13565”2. Enter Play Mode3. Press number 2 on the keyboard and place around 20 light blocks4... Read more
[2021.3] The view with the View Tool changes very slow when the project ...
How to reproduce:1. Open the attached project “IN_12133”2. Open “SampleScene” in Scenes3. In Tools select View Tool4. Try to shift t... Read more
GameObject is not visible when is assigned to a custom layer and the lay...
To reproduce:1. Open the user’s project Expected result: The GameObject “Fog of Exploration (2)“ is visible in the SceneActual resul... Read more
Navigation finds a ghost selectable Prefab when the Prefab is open and e...
To reproduce:1. Open the user’s project2. Enter Play mode3. Open the Console4. Navigate buttons with arrow keys (up and down)5. Noti... Read more
[DOTS 0.51] GameObjects don't render when using Hybrid Renderer and Defe...
To reproduce:1. Open the project “DOTS-Deferred-RenderObjects”2. Enter Play mode and notice the capsule rendered normally3. Exit Pla... Read more
QOI file mode does not change when multiple files are selected
To reproduce:1. Open the project “QOIF”2. Select two .qoi files in the Assets folder (“dragon-nest” and “ravens_in_field”)3. Change ... Read more
Wrong/confusing error is logged when multi-extension SVG importer regist...
Reproduction steps:1. Open the user-attached project2. Observe the Console Expected result: No unclearable errors, the MultiSpriteSV... Read more
[2023.1] Static batching processes five times fewer objects than it shou...
How to reproduce:1. Open the user’s attached “StaticBatchingRegression” project2. Enter the Play Mode in the “Perf_Batching” Scene3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code