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Crash on Newtonsoft.Json.DeserializeObject<T>(string) in Editor
To Reproduce: 1. Attach the project to mono debugger & run.2. Observe that Unity crashes on:"JsonConvert.DeserializeObject<Ma... Read more
Mono uses utf-8 string whereas .net uses utf-16 string
Using function Marshal.PtrToStringAnsi() from "System.Runtime.InteropServices" returns wrong result on Windows Store App. Reproducib... Read more
<RI.Hid> errors pluging/unpluging usb headphones, controller, bluetooth ...
Not a harmful message. Related to editor's input manager. When manager can't handle the message, <RI.Hid> message appears. Read more
Memory leaks when running standalone player with "-batchmode -nographics...
Reproduced on 4.6.2f1 and 4.6.3p2 versions with Angry Bots project; The same standalone was launched with "-batchmode" and "-batchmo... Read more
[WSA] Application.systemLanguage returns the first language from the key...
Reproducible on 4.6 and 5.0 versions; Repro steps:1. open project "WinLang.zip";2. build and run project to WSA platform;3. run the ... Read more
[Mono] Cultureinfo.currentculture doesn't work
To Reproduce: 1. Run the attached project.2. Observe that System.Globalization.CultureInfo.CurrentCulture always returns Invariant L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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