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CPU has a high amount of idle time when waiting for jobs to complete
How to reproduce:1. Connect to remote PC and launch Steam (see internal notes)2. From Unity Hub, open the “idlejobs_issue” project3.... Read more
ToggleButtonGroup in UI Toolkit Samples contain a corrupted Play icon
How to reproduce:1. Create a new Unity project2. Open the Window -> UI Toolkit -> Samples3. Select the ToggleButtonGroup4. Obs... Read more
"Use of GfxDeviceD3D12::UploadTextureSubData2D is forbidden during a ren...
How to reproduce:1. Create a new project2. Make sure DX12 is selected as the Graphics API3. Observe the Console Expected results: No... Read more
UI does not render correctly when switching between scenes with differen...
How to reproduce:1. Open the attached “IN-80875” Project2. Open the “Main Menu” scene and enter Play mode3. From the Main Menu, sele... Read more
UI Toolkit Samples window can't be scrolled horizontally
How to reproduce:1. Create a new Unity project2. Open Window -> UI Toolkit -> Samples3. Open any Section and narrow down the w... Read more
[iOS] Visual Effect Graph is not displayed on some iOS devices
How to reproduce:1. Open the “IN_81043” project2. Build project on the device3. Observe the Player Expected result: Visual Effects v... Read more
Detail Mesh on Terrain randomly appears black when painted with a Brush
Reproduction steps:1. Open the attached “TerrainPainting.zip“ project2. Open the “Test World 2” Scene (Assets > Nature > Scene... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when enabling a GameObjec...
Reproduction Steps:1. Open the attached project “repro-project”2. Open the "Assets/Crash/Crash.unity" scene3. In the Hierarchy find ... Read more
Crash on keywords::LocalKeywordState::IsEnabled when creating a project ...
Reproduction steps:1. Create a new project with the URP 3D Sample Template Expected result: A project is created and openedActual re... Read more
Missing documentation page on Custom Render Texture ShaderGraph
As in title, there is no public doc about this feature. Read more
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