Search Issue Tracker
Duplicate
Votes
0
Found in
2021.3.41f1
2022.3.39f1
6000.0.12f1
Issue ID
UUM-76688
Regression
No
UI does not render correctly when switching between scenes with different UI setups
How to reproduce:
1. Open the attached “IN-80875” Project
2. Open the “Main Menu” scene and enter Play mode
3. From the Main Menu, select the “Start Game” button
4. After the intro plays, navigate to any of the Levels inside the “Overworld” Scene
5. Observe the “Crosshair” and “Stanima Bar” (misspelled in the Hierarchy) UI inside the selected level
6. Repeat steps 2 to 5 to observe the change occur between different iterations
Expected result: UI behaves normally between each scene
Actual result: UI inside the Level scenes gets distorted in a different way each time the game is replayed from the “Main Menu” Scene
Reproducible in: 2021.3.41f1, 2022.3.39f1, 6000.0.12f1
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Notes: Also reproducible in Player
-
Resolution Note:
For this specific case you can prevent this issue from occurring all-together by changing the Import Settings of an affected Sprite from Mesh Type "Tight" to "Full Rect", as the auto mesh generation is a generic approach to generate mesh for Sprites, which can result in certain Sprites getting deformed.
In the case of Sprite edges being affected, it is recommend to use the custom outline module in Sprite Editor to fix this issue.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-64262
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
This is a duplicate of issue #UUM-64262