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Won't Fix
Votes
1
Found in
2022.3.39f1
6000.0.12f1
Issue ID
UUM-76696
Regression
No
Detail Mesh on Terrain randomly appears black when painted with a Brush
Reproduction steps:
1. Open the attached “TerrainPainting.zip“ project
2. Open the “Test World 2” Scene (Assets > Nature > Scenes)
3. Double click on the “PROBLEM EXAMPLE” GameObject from the Hierarchy
4. Observe the Detail Mesh in that spot in the Scene view
Expected result: All of the grass Detail Meshes are green and look the same
Actual result: One grass Detail Mesh appears black
Reproducible with: 2022.3.39f1, 6000.0.12f1
Couldn’t test with: 2021.3.41f1 (All of the grass was black)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Reproducible when adding new Detail Mesh around every 5-6th time using the Brush
- Brushing over that spot again fixes the Mesh color
- Issue seems to mostly reproduce when using Brush Size with a value around 8 and bigger. Painting with a smaller value usually results in showing the black Detail Mesh only for a frame and then fixing it itself
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues.
We acknowledge that the current Terrain system has a number of limitations, so we are currently investing in a large amount of discovery work to determine exactly what is needed most and how we can bring it to you at the quality level you have come to expect and address the most pervasive pain points in the most effective and efficient manner. However, we know each case is different, so please do continue to log any issues you find, and provide general feedback on our roadmap page to help us prioritize.
Forum to discuss feature requests: https://forum.unity.com/threads/world-building-public-roadmap-and-feature-requests.1437163/
Roadmap: https://unity.com/roadmap/unity-platform/3d-world-building