Search Issue Tracker
Inspector: "Scene Template Asset" help icon doesn't change it's backgrou...
How to reproduce: Open HUB; Create a new project; Go to the "File" menu and select the "Save as Scene Template" sub-menu item; Click... Read more
Artifacts are visible when using the depth buffer projection with MSAA a...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampeScene.unity” Scene3. Enter the Play Mode4. O... Read more
[Linux] Default File Manager is not opened when opening containing folde...
Reproduction steps:1. Install Nemo file manager with these steps:- sudo apt update- sudo apt install nemo- xdg-mime default nemo.des... Read more
[URP] Error "RenderingCommandBuffer" is thrown in the Console when creat...
How to reproduce:1. Create a new Unity project using a 3D (URP) Template2. Observe the Console window Expected results: No errors in... Read more
UI Toolkit's MinMaxSlider snaps unexpectedly in Runtime
How to reproduce: Open the attached project Enter Play Mode in Device Simulator Try to drag the handles by clicking slightly outside... Read more
"OnDemandRendering.renderFrameInterval" is ignored in the Player
How to reproduce:1. Open the "IN_41680" project2. Press File -> Build And Run3. Observe the Player Expected result: "Random" upda... Read more
"DirectoryNotFoundException" error when initiating IL2CPP build with a c...
Reproduction steps:1. Open the attached "repro_IN-42522.zip" project2. Open the Build Settings3. Check the "Copy PDB files" checkbox... Read more
Meshes upgraded from 2019 LTS use incorrect Margin Method for UV unwraps.
Upgrading meshes from 2019 LTS or older leads to an incorrect lightmap UV generation. Read more
[2D] [URP] Objects are rendered twice when Foremost Sorting Layer is ena...
Reproduction steps:1. Open the “SortingLayerStripped“ project2. Open the “SampleScene“ scene3. Open and enable the Frame Debugger Ex... Read more
Compiling both variants when dynamic keywords are used
As I was working on a PR to change fog keywords in URP to dynamic branches, we noticed that we seem to be compiling both variants. B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor