Search Issue Tracker
Wrong position and rotation values are returned when using transformAcce...
Reproduction steps: 1. Open the attached “My project.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter th... Read more
"Compiled shader" in the player log is misleading
When a shader variant is sent to the GPU driver for processing and logging is enabled, we print a message "Compiled shader ...". The... Read more
Unlit/Texture material shader is not rendered if added as a skybox in li...
To reproduce: 1. Create a new project 2. Create a new material 3. Select the material and change the shader type to Unlit/Texture... Read more
Shader Graph with HDRP and Universal Active Targets is not SRP Batcher c...
How to reproduce: 1. Open the “SRPTests.zip” project 2. Open the “SampleScene” 3. Select the “HDRP” Quality level setting 4. Ope... Read more
Documentation: 2023.3 manuals present "Windows Build Settings"
Description: In the 2023.3 manuals we still display some pages with old "Build Settings" data: menu links, and images. Links: *... Read more
SplineAnimate.Update() takes up 100ms of CPU time and allocates 36.5 KB ...
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Open the Profiler... Read more
Malloc(Temp) Pool keeps increasing when executing the Job.Run() in a thread
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/MemoryLeak/MemoryLeakTest.unity” Scene 3. Build... Read more
Crash on IsPatchClamped when pressing the "Paint Details" button
Reproduction steps: 1. Open the “user's attached project” 2. Open the “Game” Scene 3. Select the “Terrain” GameObject in the Hier... Read more
Multiple “System.IndexOutOfRangeException: Index 45 is out of range in c...
How to reproduce: 1. Open the “IndexOutOfRangeExceptionIssue” project 2. Open the “Assets/ObjectCreation/Scene/FrontEndServerClien... Read more
Dark artifacts appear on the edges of Cascade when setting HDRP sample s...
How to reproduce: 1. Open the “vso-2024.1” project 2. Open the “SampleScene” 3. Observe the shadows on the Scene’s floor by movin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project