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Fixed

Fixed in 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b10

Votes

0

Found in

2021.3.34f1

2022.3.19f1

2023.2.9f1

2023.3.0b6

Issue ID

UUM-62515

Regression

No

Crash on IsPatchClamped when pressing the "Paint Details" button

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Reproduction steps:
1. Open the “user's attached project”
2. Open the “Game” Scene
3. Select the “Terrain” GameObject in the Hierarchy
4. Under the “Terrain” Component press the “Paint Details” button through the Inspector
5. Observe the crash

Reproducible with: 2021.3.34f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6

Reproducible on: macOS Sonoma 14.2.1 (Intel)
Not reproducible on: no other environment tested

First few lines of Stack Trace:
{{#0 0x0000010f674217 in IsPatchClamped(int, int, DetailRenderMode, float, DetailDatabase const&) }}
{{#1 0x0000010f62862f in DetailDatabase::GetClampedPatches(dynamic_array<math::int2_storage, 0ul>&, float) const }}
{{#2 0x0000010f681c52 in TerrainDataScriptingInterface::GetClampedDetailPatches(TerrainData const&, float) }}
{{#3 0x0000010e420bdb in TerrainData_CUSTOM_GetClampedDetailPatches(ScriptingBackendNativeObjectPtrOpaque*, float) }}
{{#4 0x000001ab67dc4d in (wrapper managed-to-native) UnityEngine.TerrainData:GetClampedDetailPatches (UnityEngine.TerrainData,single) [{0x7fc6fe3e8580} + 0xad] (0x1ab67dba0 0x1ab67dd2b) [0x15aec2a80 - Unity Child Domain]}}

  1. Resolution Note (fix version 2022.3.21f1):

    Verified with:
    Version: 2022.3.21f1.git.12519882
    Revision: 2022.3/staging bf09ca542b87
    Built: Wed, 28 Feb 2024 17:36:13 GMT

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