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“'Object.FindFirstObjectByType(Type)' is obsolete…” warning is thrown af...
Reproduction steps:1. Create a new project2. Window > Package Management > Package Manager > All Packages > Shader Graph... Read more
RenderTarget memory usage is cumulative and is creating a memory leak wh...
How to reproduce:1. Open the attached “IN-130634.zip” Project2. Open the Memory Profiler (Window → Analysis → Memory Profiler)3. Ope... Read more
Relay executable is not being copied/created when installing the Unity A...
How to reproduce:1. Create a new project2. Install the “com.unity.ai.assistant” package by name through the Package Manager3. Naviga... Read more
[LinuxEditor] EditorWindow.mouseOverWindow doesn't update when picking t...
How to reproduce:1. Create a new Unity project2. Go to Window -> Analysis -> IMGUI Debugger3. Click and hold "Pick Style" and ... Read more
No feedback given when attempting to delete variable used in Subgraph Re...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the graph <Redacted> (more information can be found in i... Read more
9-Sliced Sprite assigned as Background in a UI Toolkit Visual Element is...
How to reproduce:1. Open the attached "9-SliceSpriteBlurry.zip" project2. Open the "SampleScene"3. Observe the sprite visible in the... Read more
Additional scenes are loaded twice for clients when starting client in a...
How to reproduce:1. Open the attached "IN-136817_NetworkManagerMultiSceneBug.zip" project2. Open the "SampleScene"3. Drag "SampleSce... Read more
Changing Debug mode from Deferred to Forward for Camera Frame settings d...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Open Rendering Debugger window (Window > Analysis > Re... Read more
Target Frame Time text in the Profiler window does not fit and is cut of...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > P... Read more
Multiple errors and warnings are thrown after some Shader Graph Samples ...
Reproduction steps:1. Create a new project2. Window > Package Management > Package Manager > All Samples > Feature Examp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS