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Prefab thumbnails are only shown when the Prefabs are reimported
How to reproduce:1. Open the attached project "Prefabs_And_Testing.zip"2. Open the Assets/PolygonDungeon/Prefabs/Characters folder E... Read more
IL2CPP build returns incorrect results when using Pointer Arithmetic
How to reproduce:1. Open the user-attached project “TestUnityProject”2. Open the “IL2CPP_pointer_arithmetic_bug_report” scene3. Clic... Read more
Crash on TilemapCollider2D::ProcessTileChangeQueue when opening a specif...
Reproduction steps:1. Open the attached “repro-project” Expected result: The project opensActual result: The Editor crashes Reproduc... Read more
EnumField remains displayed as a mixed string when showMixedValue is set...
Reproduction steps:1. Open project “IN-45053_EnumField.zip”2. In the main menu click “Sample\SampleEditorWindow”3. Enable and disabl... Read more
EnumField remains displayed as a mixed string when showMixedValue is set...
Reproduction steps:1. Open project “EnumField.zip”2. In the main menu click “Sample\SampleEditorWindow”3. Enable and disable the “En... Read more
Depth pass is rendered with an incorrect matrix in the animation preview...
Reproduction steps:1. Open the “URPAnimationPreview” project2. Navigate to the Animations folder and select any animation asset (e.g... Read more
RectTransform "Pos Y" is not loaded when opening the project/Player
Reproduction steps:1. Open the “RectTransformPosY“ project2. If the “BugScene” scene is not open, open it and reopen the project3. S... Read more
VFX gets corrupted when trying to replace existing graph during save
How to reproduce: Import the attached pacakge Open Disco Scene from Repro folder In Assets folder, create a new vfx graph (named New... Read more
Errors are thrown when deleting VFX and Subgraph assets
How to reproduce: Import the attached package Open scene Open Subgraph and main Graph side by side Select main graph and subgraph in... Read more
Converting VFX to Subgraph creates main graph without shader dependencies
How to reproduce: Create a new graph Convert it to subgraph Observe that main system (not subgraph) has no shader dependencies and l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor