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Packman: "Remove" window shows assets with wrong icons
Steps to reproduce: Open or create a project Go to "Window" ->"Package Manager" Go to the "My Assets" section If you don't have a... Read more
Game view scale is set to 1.3x by default when monitor display resolutio...
How to reproduce:1. Open any Unity project2. Open Game view Expected result: Game view scale set to 1x and can be loweredActual resu... Read more
Tilemap CellToWorld and WordToCell methods return 0 and layoutGrid is re...
How to reproduce:1. Open the "IN_45762" project2. Press "Test" -> "TestTilemap"3. Observe the Console Expected result: "TestTilem... Read more
Memory allocator crash when opening a project
Reproduction steps:1. Download and extract the attached “repro-project“2. Open the project3. Observe the crash Reproducible with: 20... Read more
“Incorrect extension. Required extension is: '.scenetemplate'.” warning ...
How to reproduce:1. Open the “SceneTemplateBug“2. Open the New Scene window (File > New Scene)3. Select “MyTemplate” then select ... Read more
Crash on IcdPresentBuffers when entering the Play Mode and Vulkan graphi...
1. Open the attached project “Vulkan Crash”2. Open Scene “Assets/Scenes/SampleScene.unity”3. Enter the Play Mode Expected result: En... Read more
Crash on DataBufferGLES::CopySubData when entering the Play Mode and Ope...
Reproduction steps:1. Open the attached project “OpenGL Crash”2. Open Scene “Assets/Scenes/SampleScene.unity”3. Enter the Play Mode ... Read more
[Android] The button doesn't work when the error "SurfaceView[]#1Faking ...
Steps to reproduce:1. Open the attached “input-system-hello-world” project2. Build And Run the project on the device3. Press the but... Read more
Pose variable format doesn’t change when changing its format
How to reproduce:1. Open the user’s attached “PoseStringIssue.zip” project2. Enter Play Mode and observe 2nd and 3rd printed lines i... Read more
Lights flicker on certain GameObjcts when Rendering Path is set to "Defe...
How to reproduce:1. Open the attached “ReproLights“ project2. Build and Run (File>Build And Run)3. Hold the right arrow key until... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings