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Event handlers are preventing operations when trying to copy or paste HT...
Reproduction steps:1. Open the attached “WebGLCopy.zip” project2. Build and Run for WebGL (File > Build And Run)3. In the Player ... Read more
Crash on TransformAccessDestroyCallback when removing a URP Decal Projec...
Steps to Reproduce:1. Open the “user’s attached project”2. By right-clicking in the Hierarchy create a “Rendering\URP Decal Projecto... Read more
[macOS] Crash on __pthread_kill when Exporting a Package while another ...
Reproduction steps:1. Open the attached “ReproProj” project2. Go to Assets > Export Package3. Select all Assets4. Press the Expor... Read more
[Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setB...
Reproduction steps:1. Open the attached “mobile2” project2. Build and run the Player (File > Build And Run)3. Observe the Player ... Read more
Crash on BatchRendererCullingOutputs::SyncFences when navigating through...
Reproduction steps:1. Open the attached “repro_IN-75893“ project2. Open the “00_Scenes/Main Scene.unity“3. Enter the Play Mode4. In ... Read more
[Regression] macOS: Package Manager does not create a default cache dire...
Steps to reproduce: From macOS, delete Package Manager's default asset cache directory (the Unity folder). The default cache locatio... Read more
Binary Reproducibility is broken when the same project uses RemoteConten...
How to reproduce:1. Download the WinMerge application2. Open the “Project IN-76465” project3. In the menu, click on ContentDeliveryS... Read more
[iOS] Memory leaks when using the SslStream class
How to reproduce:1. Open the attached project "ssl_strem_dispose.zip"2. Build and Run the Scene "SampleScene" on iOS3. Launch Instru... Read more
Mesh is not rendered in the Player when using mesh.indexBufferTarget and...
How to reproduce:1. Open the user-attached project “UnityCrashMay24”2. Build and Run the “SampleScene” scene3. Observe the Player Ex... Read more
[SG] Baked GI Node doesn't have inputs on creation
Steps to reproduce: 1. open a shaderrgraph 2. create a baked gi node Actual results: it has inputs Expected results: it has no input... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject